[WIP] Hunter's Moon V2.9.5 (More stuffz)

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Re: [WIP] Hunter's Moon V2.8 (Music Pack 2 Released)

Postby shotfan » Mon Mar 20, 2017 8:48 am

Zanieon wrote:Yeah i am also excited to release this thing to see people playing with those Ultimates, they offer an Audio Adrenaline when you are in a Pressure Zone resulting in a Collapse of monsters so they don't Fuck U Up! when trying to get you Swallowed :lol:

That is a lot of Noise :lol:

3. Kinda, both of them are 384 radius explosions, though the damage amount is different between them, grenade explosion is lower than RL since it scatter regular grenades in all directions.

Ah, so the GL-Ultimate is the cluster bomb. Have not noticed that on the demo video.

4. HELL YEAH YOU CAN! Also each monster hit by Railgun's ultimate will cause a small explosion on it, nearby monsters killed by it will also give impressive medals (so yeah using it in a clusterfuck of monsters will gives you Impressive medals FTL)

:D

6. The bell ring means you picked up a Kamikaze, though item is useless in single-player because requires your death to work properly as it does in Quake 3 Team Arena, every time the medals counter resets it means you got one of those, 50 Excellent medals gives one kamikaze, 30 Impressive medals gives one Orbital Strike (OEDB), actually i'm also thinking in change this to make the medal manager gives the player a different item when earning the 50 Excellent medals in SP, so this don't becomes so useless.

Ah, I see. I thought the Kamikaze was meant to be a joke item mostly (even in cooperative mode it would probably be hard to use right).
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Re: [WIP] Hunter's Moon V2.8 (Music Pack 2 Released)

Postby Zanieon » Mon Mar 20, 2017 9:09 am

Well, Kamikaze is meant to clean rooms filled with monsters in few seconds, it even have its own medal joke like the "OMFG KEEP SHOOTIN" if you get 50 kills with a single blow but players also uses it when close to a boss to damage them alot, in the end Kamikaze serves as one of the many crowd control systems the mod has.
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Re: [WIP] Hunter's Moon V2.8

Postby SoundOfDarkness » Mon Mar 27, 2017 5:23 pm

The Equinox Patch isn't available on allfearthesentinel.net anymore. Could you upload it again?
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Re: [WIP] Hunter's Moon V2.8

Postby Zanieon » Mon Mar 27, 2017 5:56 pm

Oh yeah i forgot that, TSPG recently wiped their wadbase because they migrated the main server (IIRC) and the old files didn't came along, but okay i reuploaded and it is fixed.
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Re: [WIP] Hunter's Moon V2.8

Postby SoundOfDarkness » Mon Mar 27, 2017 8:54 pm

Thanks.
Do I need the Bosses and Map Files or just Hunter's Moon for Equinox?
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Re: [WIP] Hunter's Moon V2.8

Postby Zanieon » Mon Mar 27, 2017 10:31 pm

Just the mod itself, the other 3 files are required if you want play its own maps only.
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Re: [WIP] Hunter's Moon V2.8

Postby SoundOfDarkness » Tue Mar 28, 2017 6:14 am

I finally had the chance to play this mod with different maps and your own map pack and I have to say it's Image and Image. Sorry, had to do that. :wink:

Also thanks for offering a Zandronum compatible version too. The textures in your map pack are great. I wish I could use them as a texture pack for vanilla Doom or other maps. Since I love some bloodshed in games I have to use it with the blood only ketchup mod, because even with the highest gore setting the blood decals on the floor vanish way too fast for my taste. Would be cool if you could add a feature to make the blood and gore stay longer, maybe like the blood decals on the walls, if that's possible.
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Re: [WIP] Hunter's Moon V2.8

Postby Zanieon » Tue Mar 28, 2017 7:24 am

That's fine for a joke heh.

But about the gore...
Image

Spoiler:
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Re: [WIP] Hunter's Moon V2.8

Postby SoundOfDarkness » Tue Mar 28, 2017 8:46 am

Zanieon wrote:
Spoiler:

Yeah, thought so. That's also why I said that mod is impressive. I never saw a mod for such an old game that has such high sytem requirements. I don't want to know how many hours, months and years it took you to make that possible. My computer isn't really high-end but strong enough to play Doom 2016, Shadow Warrior 2 and Witcher 3 with Ultra Settings. I have not played any other recent games since I prefer more old school gaming.
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Re: [WIP] Hunter's Moon V2.8 (Discord server up)

Postby Zanieon » Sun Apr 02, 2017 12:46 pm

Heyo folks! I decided to create a discord server for this to help people who wants to play some coop find actual matches or talk anything about the mod's stuff, well there's the mandatory offtopic too.

Image
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Re: [WIP] Hunter's Moon V2.8 (A new warrior joins the Arenas

Postby Zanieon » Mon Apr 03, 2017 7:17 am

So here's an announcement of importance after a small bit of editing but Doomslayer is joining the Temple for a multiversal massacre and i have plans to make him have a special ability like Tyzen does.
Last edited by Zanieon on Mon Apr 10, 2017 9:01 pm, edited 1 time in total.
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Re: [WIP] Hunter's Moon V2.8 (A new warrior joins the Arenas

Postby DoomKrakken » Mon Apr 03, 2017 8:20 pm

OH, THANK YOU. :D
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Re: [WIP] Hunter's Moon V2.9 (Release May 27)

Postby Zanieon » Thu May 25, 2017 8:36 pm

Okay people here's the announcement, Doomslayer for the current upcoming release will not have his special ability like i said, this is not a give up on it, but i'm really progressing slow in making it and this is the only thing which is holding me from releasing this new version so for now, he will be a regular character though in the next small updates he will eventually have what i promised.

As for the upcoming changes, i posted an article in ModDB: http://www.moddb.com/mods/hunters-moon/ ... s-saturday
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Re: [WIP] Hunter's Moon V2.9 (Release May 27)

Postby Ozymandias81 » Fri May 26, 2017 2:14 pm

Looking forward for this release, probably I'll finally have some time to play it
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Re: [WIP] Hunter's Moon V2.9

Postby Zanieon » Sat May 27, 2017 2:59 pm

Alright bois here's the so long waited Version 2.9, enjoy the weapon Ultimates and Doomslayer additions, have a nice slaughtering!
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