[WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: [WIP] Hunter's Moon (V1.6)

Post by Zombieguy »

Say, are those bloodspots from the Quake III Arena "Metal Tech MOD"?
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.6)

Post by Zanieon »

all decals in Metal Tech is from the same game i got these, Quake 4

also, the next version will not come so soon because i'm including portable vehicles, fixing minor bugs, reviewing the effects, powerups, musics, monsters etc.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.7 Coming Soon)

Post by Zanieon »

Actually Hunter's Moon will now be a megawad, BUT, without broke his compatibility to play Vanilla Wads (so, you choose play in their designed maps or just keep playing as a Weapons/Characters/Enhancements Mod)

Spoiler:
User avatar
darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023

Re: [WIP] Hunter's Moon (V1.7 Coming Soon)

Post by darkhaven3 »

That titlemap looks really bad

Going to check this out when I get home in a few hours for the screenshots above this post though
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.7 Coming Soon)

Post by Zanieon »

darkhaven3 wrote:That titlemap looks really bad


If you refers to the Slopes in that "Mountains", i tried make a fast sloped thing, because before this i used the Terrain Generator tool and my computer almost explodes loading the BSP Tree (Only in UDMF format for a mysterious reason).

Other than that i think is acceptable, not a "godmode intro" like other mods have, but still accetable.

Also, the Line Horizon with Grass is to be here because the geography of the planet, but anyway, with some progress, i will change that map to something more complex, for the moment i will leave how is now.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.7 Air-Kills Edition)

Post by Zanieon »

V1.7 Released.

Now compatible with both Source Ports, Skulltag and GZDoom
User avatar
Gothic
Posts: 791
Joined: Thu Jun 16, 2011 6:49 pm
Discord: #1462
Location: harold

Re: [WIP] Hunter's Moon (V1.7 Air-Kills Edition)

Post by Gothic »

YAY! :D
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.7 Air-Kills Edition)

Post by Zanieon »

Version 1.8 released!

i solved some stupid issues and added simple nice features

Download in first post
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: [WIP] Hunter's Moon (V1.7 Air-Kills Edition)

Post by Big C »

You seem to have typo'd your Mediafire URL for the main download in the first post, FYI.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.7 Air-Kills Edition)

Post by Zanieon »

Big C wrote:You seem to have typo'd your Mediafire URL for the main download in the first post, FYI.



Ooh my bad, CTRL V fail

fixed.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon (V1.8)

Post by Zanieon »

Yes yes, i used a "Resurrection Scroll" to bring the thread from the fifth projects page to show this:

User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon V1.9

Post by Zanieon »

after some months V1.9 is finally out.
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

Re: [WIP] Hunter's Moon V1.9

Post by cypherphage »

very neat.
User avatar
Mr.Rocket
Posts: 102
Joined: Mon Dec 26, 2005 1:50 am

Re: [WIP] Hunter's Moon V1.9.1

Post by Mr.Rocket »

This is pretty cool!
Someone spent a lot of time getting these models and effects to work correctly.
I ran Hunters Moon with my q3dm17 remake for Doom, heh it seems they were made for each other. :D
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] Hunter's Moon V1.9.1

Post by Zanieon »

Mr.Rocket wrote:This is pretty cool!
Someone spent a lot of time getting these models and effects to work correctly.
I ran Hunters Moon with my q3dm17 remake for Doom, heh it seems they were made for each other. :D


Well..., will have a part of the temple that shows the arenas where the battles of Quake 3 happened and some will be possible to enter.

Lemme see if i can add you map to that part :wink:

Return to “TCs, Full Games, and Other Projects”