[WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Zanieon
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Re: [WIP] Hunter's Moon V2.6.5 (V2.7 and Dungeon coming soon
So... how about you shat tons of bricks to build a house while you try find your jaw around the floor, kek:
- DoomKrakken
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Re: [WIP] Hunter's Moon V2.6.5 (Mehanir Fight intro P.21)
DEAR GOD... THAT THING IS EPIC.
Man, these teasers are really OP...
Excellent work! This should get a Cacoward!
Man, these teasers are really OP...
Excellent work! This should get a Cacoward!
Re: [WIP] Hunter's Moon V2.6.5 (Mehanir Fight intro P.21)
Damn it, this should get 10 Cacowards in a row
I'm still looking for my jaw
I'm still looking for my jaw
- Espilonarge
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Re: [WIP] Hunter's Moon V2.6.5 (Mehanir Fight intro P.21)
Dear lord!
One could easily be mistaken if they think this isn't even a D°°M mod.
At the same time, I'm eager to take on those big bad bosses (though I might skip on using the 10x mobs mod because I doubt I'll survive 10 bosses at once).
One could easily be mistaken if they think this isn't even a D°°M mod.
At the same time, I'm eager to take on those big bad bosses (though I might skip on using the 10x mobs mod because I doubt I'll survive 10 bosses at once).
- XanderK9
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Re: [WIP] Hunter's Moon V2.6.5 (Mehanir Fight intro P.21)
So I finally sat down and try out Hunter's Moon. Well, for the second time because I haven't taken enough time to find levels that was working well with it when I tried it for the first time, but I digress.
Equinox with the patch was fun to play with. I don't think I ever painted so many walls in red before.
Anyway, good job! I will be looking forward for the next version as well.
Equinox with the patch was fun to play with. I don't think I ever painted so many walls in red before.
Anyway, good job! I will be looking forward for the next version as well.
- Zanieon
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Re: [WIP] Hunter's Moon V2.6.5 (Mehanir Fight intro P.21)
Yay thanks guys, i really hope deliver the maps around January because even myself wanna play the maps in multiplayer other than some closed tests also the reviews about it.
I want see what people have to tell about their experience with those bosses and the ambient that the maps have.
I want see what people have to tell about their experience with those bosses and the ambient that the maps have.
- Zanieon
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Re: [WIP] Hunter's Moon (The Trailer is here!)
Bump FTW! Trailer in OP.
- DoomKrakken
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Re: [WIP] Hunter's Moon (The Trailer is here!)
I'm telling ya, THIS DESERVES A DAMN CACOWARD.
- Zanieon
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Re: [WIP] Hunter's Moon V2.7 OUT!
Ye...
Let the carnage begin!
Let the carnage begin!
- WARCHILD_89
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Re: [WIP] Hunter's Moon V2.7 OUT!
Hey guys, I don´t know if it´s possible but I have a nice Deathclaw model from Fallout, but I haven´t got the skills how to get this monster animated in Blender, so if you want to take it ....I would LOVE to see this awesome horrifying Creature coming to live in your mod....just an idea...
- Zanieon
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Re: [WIP] Hunter's Moon V2.7 OUT!
Well dude, thanks for the offer but for now i don't have more plans to add new mobs to the mod but only bosses, Deathclaw being a very creepy monster still have a design of a Hell Noble tier but not really to be a boss.
- DoomKrakken
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Re: [WIP] Hunter's Moon V2.7 OUT!
WOOOOOOO!
-
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Re: [WIP] Hunter's Moon V2.7 OUT!
I looked at that long corridor and the first thing that came to my mind was:
"Uh oh! Looks like Mental joined forces with the devil himself, here i go fight hordes of infernal minions."
It didn't take long before i realized i was into for a huge trip! Nice work on the mappack. I didn't get far but i can tell you, the architecture, design and layout is exactly what i would expect from a perfect Quake III/Doom crossover: Large, gothic and open.
"Uh oh! Looks like Mental joined forces with the devil himself, here i go fight hordes of infernal minions."
It didn't take long before i realized i was into for a huge trip! Nice work on the mappack. I didn't get far but i can tell you, the architecture, design and layout is exactly what i would expect from a perfect Quake III/Doom crossover: Large, gothic and open.
- Shiny Metagross
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Re: [WIP] Hunter's Moon V2.7 OUT!
I really like this mod a lot but there is one big problem you are probably aware of (specifically the dungeon maps): The performance. This may not be so much your fault as GZDoom, but please try to make some better performance. Just that giant out-door hallway on map one of the dungeon maps throws my GTX 750 Ti in the the shitter.
- Zanieon
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Re: [WIP] Hunter's Moon V2.7 OUT!
IKR it does the same with my R9 270X as well, but i doubt i am going to make any other maps the same way of that Garden, i don't want a Console-Emulator mod for real XD