[WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Hunter's Moon 2.0
Doesn't have the window to the outside on the right, so I kinda doubt it's E1M1.
Re: [WIP] Hunter's Moon 2.0
Dude, take a look at the map again. It definitely resembles E1M1. And he says he's still working on it.
- Zanieon
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Re: [WIP] Hunter's Moon 2.0
the end of this video will answer this question
Re: [WIP] Hunter's Moon 2.0
Ooooh, okay. Now I see the resemblance.
Also, your knowledge of the DooM II and Quake III engines is scary-awesome.
Also, your knowledge of the DooM II and Quake III engines is scary-awesome.
- Zanieon
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Re: [WIP] Hunter's Moon 2.0
Until i do not finish the f*kin map, i updated the first post with a Add-on that everyone will be very interested since that fixes the most bad point of the mod to play small maps.
Re: [WIP] Hunter's Moon 2.0
Thanks for doing this. It makes it much easier to enjoy the mod knowing that all maps will work much as intended.
Re: [WIP] Hunter's Moon 2.0
Execution could not continue.
Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property
any solution to this? i'm using Zandronum
Nice mod btw
Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property
any solution to this? i'm using Zandronum
Nice mod btw
- Zanieon
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Re: [WIP] Hunter's Moon 2.0
After 2.0 Version, Hunter's Moon will have a version of each source port, if you want play it on Zandronum download at the respective thread from there: http://zandronum.com/forum/showthread.php?tid=652diegomula wrote:Execution could not continue.
Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property
any solution to this? i'm using Zandronum
Nice mod btw
- Zanieon
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Re: [WIP] Hunter's Moon 2.0
Spoiler:Finished the part of E1M1, but still i need do the other maps there, i plan merge all maps of Episode One of Ultimate Doom.
- DOOMERO-21
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Re: [WIP] Hunter's Moon 2.0
wow nice remake of e1m1! but a question, that map still demanding lot of virtual memory and ram? i remember the other map arkos city that was a laggy party when i tested.
- Zanieon
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Re: [WIP] Hunter's Moon 2.0
This map never screwed the ram in fact, even with full illumination by dynamic lights, Akzos City just does that because it shows 1,5k of sectors at once.
- DOOMERO-21
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Re: [WIP] Hunter's Moon 2.0
nice.Revilution wrote:This map never screwed the ram in fact, even with full illumination by dynamic lights, Akzos City just does that because it shows 1,5k of sectors at once.
- LucasGodzilla
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Re: [WIP] Hunter's Moon 2.0
I'm having trouble running the mod. I'm using GZDoom.
My error is saying something about "bobragex"
My error is saying something about "bobragex"
- The Zombie Killer
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Re: [WIP] Hunter's Moon 2.0
@LucasGodzilla
You're obviously using an old version of GZDoom. Grab the latest SVN version and try that.
-TZK
You're obviously using an old version of GZDoom. Grab the latest SVN version and try that.
-TZK
Re: [WIP] Hunter's Moon 2.0
I was really impressed with the newest version of Hunters Moon, it looks so damn tasty. Me and my buddy had a blast with it, but it actually crashed my PC - I think it may be time for me to upgrade my hardware
Awesome stuff!!
Awesome stuff!!