DoomKrakken wrote:Bugs to report...
While I'm playing, I keep getting error messages that say "ACS: I don't know what 'SpawnGun' is."
Also, I tried the Hunter's Moon Music Pack with Hunter's Moon itself, finally. I skipped to Maps 29 and 30, and there's still no new music for it. If it's somewhere in the Hunter's Moon file itself, then I have no idea where it is. I don't see any music replacement code for Maps 29 and 30. And I certainly see no files in either Hunter's Moon or the Music Pack that are entitled "D_SHAWN3" or "D_OPENIN".
Okay i noticed this lil bug with ACS when it tries to check for SpawnGun, this gun don't exists in the mod anymore since Version 2.5 when i removed the Versus Mode, i fixed this in the update now.
As for the music pack, i am seriously thinking in update it to replace the Quake 2 tracks with some other ones that goes more to the electronic side of Quake 3 ones, if i do that i'll try a fix for this bug that happens to you.
shotfan wrote:I envy you guys whom can play this mod
What is this BGM from Rarlocan level? I do not remember it from neither Q2 or Q3. Also, since I might as well ask you here: what is the Tratikon Cannon, exactly? It seems to me like an unusual directed electricty weapon. Do you have any tangible concept behind it?
On
this post, if you scroll down after the CG Render and read that last sentence you will find the link to the music.
Also, Trakion Cannon is mainly inpisred by some attack i have seen in Marvel VS Capcom series like Gambit's special attack that he throws cards on floor and they explode sequencially as pillars of energy as well Onslaugh who also have an attack that he makes pillars of energy explode sequentially on his front.
Now for a explanation, that first ball Trakion Cannon fires goes underground and stay releasing pillars of electricity after a certain amount of charge due to high molecule vibration between the ground ones, it adopts kinda Flash's concept of energy creation, due to he move fast AF, he leaves trails of electricity, so the same happens to that ball that goes beyond the floor by releasing that electricity pillars.
BTW curbdog, did you try update your GZDoom? and check if your hardware matches the system requirements?
but by what i see looks like you think the mod is standalone game which isn't, you need Doom 2 as an IWAD