Deimos Anomaly wrote: I just finished all the new updates, upgrades, fixes and new areas on all levels of the (for now) first and only chapter. Now I just wondering if add the characters of Aliens (the marine teammates, Ripley, Newt...), for a pair of brief encounters with them or just leave it how is it.
Next step is a new and better weapons pack, based on the stuff seen in "Aliens Online".
Suggestions?
What about better Sentry Gun sprites? or a Shoulder Lamps? or Hand Welder game mechanics? I personally would love to have vehicles like Flying a Dropship and Driving an APC. Change the Flare color to be red or closer to the way it appeared in the film. Also if possible change the look of the flashlight to look like it did in the movie.
Anyways, well you did say this mod of yours is based on the Aliens film just that it's only from CPL Hicks' POV right? So in some way it's almost like Aliens TC all over again.
I mean if it's not LV-426 then the addition of Ripley and Newt really would be redundant. Otherwise I see no real problem if it is LV-426 as long as it's events that happened during the movie since the colony base really should have been totaled by that detonated Atmosphere Processor.
If their implementation is not too glitchy then why not? and better yet if it's entirely "optional", those that hate it can turn it off. Those that are open enough to try it are also given a chance to interact with other Marines, etc.
Remember what I said about "realism" between battles or combat between Marines and Xenomorphs?- It makes very little sense for a Lone Marine to mow down like so many Xenomorphs and make it out alive on his own at the end of the story or game.
Back in the early days of Mod making and earlier "Alien TCs" it's entirely understandable due to engine and various limitations. But now let's be realistic about it as much as possible, the Marines were meant to fight together as a Marine Squad unit.
Marines were Not meant to be a One Man Army unless this is somehow a Terminator or something similar like some Overpowered Combat Cyborg fighting Xenomorphs (or maybe if he was Chuck Norris
), which obviously isn't the case here.
Just look at the Aliens movie again. You have different marines with different specialties and functions in their unit.
Vasquez and Drake and Smartgunners, Hicks and Apone are Squad Leaders, Gorman is the CO although quite a piss poor one, Spunkmeyer and Ferro are Dropship pilots, Deitrich is a Combat Medic, Hudson a Combat Technician, etc.,...
All I'm saying is that if possible, implement Marine Class system structure and so it plays cooperatively where a Marine Unit works together to survive. Other Marines can be substituted as AI controlled ones for testing or just solo-ing purposes. A squad is enough to still make it challenging. Of course I would think for massive Xenomorph infestations, something like a few Companies of Battalions of Marines are ideal but that makes it less about survival and more about destroying the Xenomorphs in combat.
Otherwise if it's just a Solo Player controlled throughout the whole game and possible to make it out alive means the combat should be kept fairly minimal and
almost always at distances where the Xenomorph's Corrosive blood as well as pretty much everything at close distance would mean game over for the marine, realism-wise.
Something more tactical such as relying more on sealing doors and welding doors shut, setting up sentry unit really tactically, or even driving vehicles and/or setting up traps (or call for backup from other Marines) all just to conserve ammunition and avoid combat where it would be clear that the Xenomorphs would have Won in the first place had an engagement occurred (combat against them in any really tight cramped and confined locations).
Or at least try and design the maps somewhat like that at some point. Less of running and gunning frequently mowing down Alien after Alien. Require more strategic thinking, careful planning. If designed for 2 Marine Squads then it would be best, since that kind of emulate the Marine unit in the movie. Something like 8 Players 4 Marines per squad each having different attributes and skill sets. Remember in the beginning where they split up to "Search" and "Secure" the area? Yea kind of like that is what I meant.
I hope the AI for the Aliens are nothing short of being able to retreat and ambush unsuspecting players, as that would keep things interesting.