Ed the Bat wrote:Those icons represent actors that don't exist. In this case, dynamic lights, which do not exist in ZDoom. As I mentioned, dynamic lights are GZDoom-only.
I know that but my point is that because those icons are there, I won't play it in ZDoom as encountering these icons numerous times breaks the immersion of the mod. If there's a way to have them work in GZDoom while at the same time making them hidden in ZDoom, that would be much appreciated, as I experienced numerous laggy instances while playing in GZDoom, no doubt because of my not-designed-for-3D-gaming laptop. Hell, I experienced a lag-induced input delay at the end of level 3.
Oh. Uhh, never mind then. ^_^'
EDIT: I tried that fix of yours but I'm getting an error. What I'm doing is replacing the existing code in the PK3 file with yours but when I do that, I get this:
- Code: Select all • Expand view
Script error, "AliensCM.pk3:alienstuff.wad:DECORATE" line 640:
Invalid state parameter nodelay
What am I doing wrong?
Deimos Anomaly wrote:What do I have to do now?
That's why I ask, the players have the final word!
Well, let's see what you said.
Deimos Anomaly wrote:-A complete (not so long, maybe 4 levels) episode?
A new episode would be nice. I would suggest that episode essentially being an original scenario using the same resources. In other words, a new set of maps.
Deimos Anomaly wrote:Just random levels for online game? (mostly deathmatch and short levels for coop)
Do what you will for this one. I never play online.
Now as for my suggestions, I would like being able to reload manually or at least showing a clip ammo counter, as it's annoying having the weapon stop to automatically reload during a heavy fight.
I would also like getting some use of the starting pistol for anything as when you find the pulse rifle, the pistol's useless. Then again, that's just me.
One more thing. While I've never seen the movies (scary/horror movies aren't my thing, although I have seen
Prometheus on Blu-Ray just to see what the hype's all about), I've looked at the previous posts and I now know that the alien's blood is toxic to humans so for the alien corpses, I would suggest doing something
STRAIN did.
Using DeHackEd, The Spider Mastermind is replaced with Polydrones, a monster that resembles the spawn cubes. When it's destroyed, they fall from the sky and leave a fiery wreckage which hurts you when you get closer.
I know that you stated repeatedly that you're a mapper, not a modder but if you or anyone else wants this effect, take a look and inspect the .DEH for STRAIN. However, before you do, here's an important note from kmxexii.
kmxexii's review of STRAIN wrote:The STRAIN download on idgames is in its original package, which may be difficult to unpack for casual players. The
DoomMed Speed Demo Archives has an
unpacked version which, when ran with the .deh file, should function adequately.