scalliano wrote:By no means am I against the idea of nerfing the xenos for gameplay purposes, but from my experience with ACM, their blood is almost, if not completely harmless. No-one's asking for full-blown acid destructo-physics, but a little splash damage would have been sufficient. AvP 2010 nailed this aspect.
scalliano wrote:As for making it a tactical squad-based FPS, personally I couldn't think of anything worse. ACM needed to go in the opposite direction - it needed more sections where the player was alone and outnumbered, relying on their motion tracker and their wits rather than invulnerable, dim-witted NPC's who spent more time getting in the way than actually helping out. And fewer Wey-Yu merc sections. A good idea, but implemented way too soon in the game. It's Aliens, not CoD.
scalliano wrote:The recent 4GB update makes the game a lot tougher, but only in terms of the speed and strength of the xenos, rather than their AI (and their blood), which is a missed oppurtunity IMO.
I'm not going to lie, though. For all of the game's faults, I enjoyed ACM. I just wish that it had fewer SGWW trappings and more oldschool action and suspense.
Inglorious wrote:AVP2 was good but had terrible weapon balance in multiplayer.
Inglorious wrote:Okay, I beat it. Man does that Queen sprite from Trilogy not hold up well. Overall I liked it. 2nd to last level had too many ambushes for my taste and having to fall back down to the Hive after getting the yellow key was pretty cheap (Only time I used IDCLIP in the entire run). First Queen fight was fun. 2nd one wasn't so much. I thought it was like the end of AVP Classic 2000 where you had to set up the air lock and blast her out but nope. I liked the placement of the egg though.
Inglorious wrote:My only complaint would be a weak final boss fight and the Queen sprite looking so wretched. I personally would have just copied how Classic 2000 did it. I'd give it a 9/10 as a game. 10/10 as Doom mod.
Inglorious wrote:*Edit: is it even possible to rip the sprites from the Jaguar AVP game? Because those sprites could look really good in this mod.
hornfluffy wrote:Really fantastic Aliens Mod, better than that piece of crap Aliens colonial Marines that just came out. However there are a few major annoyance that almost ruined the entire mod.Things you should consider fixing to make it fun and enjoyable.
-The maps are really, really, really dark, almost too dark. I found myself loosing my way multiple times or not being able to see whats attacking me because it was so dark. So either fix the shoulder mounted flashlight or at least make the flares unlimited, and possible different colors like red or green.
hornfluffy wrote:-Level confusion, layout- you have to make it easier to navigate, you can't expect players to automatically no where to go. Especially when there huge really dark dimly lit maps like this. Give hints, like signs that give directions every once and a while, doors that are unlocked are lit up a little more than the others, arrows on the walls, things like that.also consider making some of the area a bit lighter, the whole level is just a big black hole.
hornfluffy wrote:-I don't know how you'd do it but a working motion tracker would be nice.
hornfluffy wrote:-Some how make it so you can read your objectives again, since the text comes and goes too damn fast.
hornfluffy wrote:-I know its survival horror but you have to make it playable, either make the enemies slightly weaker or make ammo and health much more available
hornfluffy wrote:-The predators are way too over powered
hornfluffy wrote:-The predator map is very hard to navigate, consider making some trails at least, all the trees look the same and its confusing to see where your going.
hornfluffy wrote:-pulse rifle should have a grenade launcher feature, even the old aliens tc had that.
hornfluffy wrote:-using music from the original films would be AWESOME, it would add a whole new level of immersion, or you can look for a composer for your mod I know on newgrounds people are always willing to make music for free.
hornfluffy wrote:-I found the limited burst of the smart gun annoying
hornfluffy wrote:-whats up with the face hugger? you cant get it off! either have it kill you or give the option to kill it.
hornfluffy wrote: -if you really want to add a whole new level of immersion add some ambient background noises like steam and pipes clanging to keep the player on edge, and of you wanted to create the greatest mod of all time you could add audio logs like in bioshock by using voice actors, again newgrounds has loads of good voice actors willing to work for free.
scalliano wrote: but you wouldn't want it to be Rainbow Six: LV-426, either.
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