ROTT TC - Update 1.6 [save bug fixed]

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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby ZDUser » Sat Jul 16, 2011 9:58 am

Keep it up, el zee! I love the work you're putting into this mod. I enjoyed Rice of the Triad back in the day :)
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby The Zombie Killer » Sun Jul 17, 2011 7:32 pm

I made a modified zdoom and gzdoom that work together and are modified so the cursor options only allow the default cursor, simple arrow and system cursor options are available as game cursors.
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby The Zombie Killer » Sun Jul 17, 2011 7:34 pm

This mod is EPIC I am a big fan of Rise of the Triad so you have made my day!
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby LordTyphoon » Sun Jul 17, 2011 8:44 pm

I was pissed because elzee as a name is quite close to Eltee but

DAMN this TC is really fun to play! Amazing work there you sexy old chums

Keep it up
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby FANG2 » Mon Jul 18, 2011 4:12 pm

Latest version seems to have fixed the godmode bug.
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby jute » Mon Jul 25, 2011 11:36 am

Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.

Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby el zee » Mon Jul 25, 2011 5:42 pm

jute wrote:Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.

Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.


Yeah, I'm still working on the DB config, and possibly a small tutorial. It actually runs standalone with the latest version(kinda), but it involves using a fake iwad.
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby Sonnyboy » Mon Jul 25, 2011 6:37 pm

Is it just me or are none of the download links working?
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby Jimmy » Mon Jul 25, 2011 6:44 pm

Nope, they're dead. Unfortunate. :(
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby el zee » Mon Jul 25, 2011 6:47 pm

just fixed the mediafire one, my site seems to be down at the moment.
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Re: ROTT TC - Return of the Triad - Update (1.5)

Postby Jimmy » Mon Jul 25, 2011 7:05 pm

Efficiency!

Thank you kindly. :D
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Re: ROTT TC - Update 1.6 [save bug fixed]

Postby el zee » Fri Sep 16, 2011 8:03 pm

Finally managed to fix the save bug, plus there are lots of small map bugs fixed.

See the first post or http://elzee.co.nz for download.
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Re: ROTT TC - Update 1.6 [save bug fixed]

Postby SamVision » Fri Sep 16, 2011 8:48 pm

How did you do it?
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Re: ROTT TC - Update 1.6 [save bug fixed]

Postby el zee » Sat Sep 17, 2011 8:08 pm

Turns out it was the custom blood particles that hit the players, I removed them and now its fine.
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Re: ROTT TC - Update 1.6 [save bug fixed]

Postby el zee » Sat Sep 17, 2011 10:47 pm

I have just finished the guide for making your own maps, check it out here: http://www.elzee.co.nz
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