Some new mods

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Some new mods

Postby cybermind » Thu May 05, 2011 2:14 pm

There are some of my newly made mods:
1:headshot.pk3 - simple realisation of headshot. Try to shoot into imps heads and they will die quickly.
2:laserrocket.wad - the rocket launcher alt-fire can shoot laser-homing missile, as in Half-Life 1 :)
3:lasermine.pk3 - the laser mines similar to ones from Half-Life 1 (slot 8) (using 3d models)
4:grenade.wad - try to type "summon GrenadeLauncherMarine" in console. The summoned marine can shoot grenades exactly into small windows and barriers.
The mods are mostly designed to learn some interesting features from source code.
Screenshots:
Image

Image
Attachments
mods.zip
(99.14 KiB) Downloaded 241 times
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Re: Some new mods

Postby riderr3 » Fri May 06, 2011 6:36 am

nice lasermines :D
pity in zdoom laser beam is not visible correctly
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Re: Some new mods

Postby TheDarkArchon » Fri May 06, 2011 6:56 am

(using 3d models)


That's why.
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Re: Some new mods

Postby bgraybr » Fri May 06, 2011 12:35 pm

cybermind wrote:4:grenade.wad - try to type "summon GrenadeLauncherMarine" in console. The summoned marine can shoot grenades exactly into small windows and barriers.


:shock: This one is the most interesting IMO, as far as I know no one else has been able to get an actor to accurately fire a projectile and account for the effects of "gravity" on it. I'll have to look at the code when I get home.
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Re: Some new mods

Postby Ethril » Sun May 08, 2011 1:11 am

oh my pants
the grenade launcher marines are awesome

they have a tendency to aim a little too high on man-sized targets though.
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Re: Some new mods

Postby KILLER2 » Sun May 08, 2011 2:08 am

cybermind wrote:4:grenade.wad - try to type "summon GrenadeLauncherMarine" in console.

You either can,or can not.There is no try.
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Re: Some new mods

Postby Lycaon » Thu Sep 25, 2014 1:49 am

Can I use the base headshot coding in a map of my own? I would credit you of course. I need to do a stealth moment in which you need to shoot to the head.
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Re: Some new mods

Postby Valherran » Thu Sep 25, 2014 4:21 am

The laser mines could be useful in the AvP MODs. :-P
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