here we are again! This time for a new modification I recently released to /IDGames:
S H I N O B I (http://www.doomworld.com/idgames/index.php?id=16423)
This new mod is inspired by various sources - namely, my recent replay of Shadow Warrior, but also oriental-style mods like those by DuduKrazy...
Not to mention the one and only, original "Shinobi" arcade by SEGA!
You get to play as a "modern ninja" - that is, you'll find a couple weapons that are peculiar of this style, but also more classic firearms/sci-fi weapons that are common in a DOOM scenario. The (IMHO great) graphics are from the obscure Shadow Warrior addon "The Last Warrior", about which I got acknowledged only thanks to the excellent resource extraction work made by Zero X Diamond (see his thread here: http://forum.zdoom.org/viewtopic.php?f=37&t=24465).
Brief detailing of the weapons roster (no reload included this time!):
Tiger Fangs (slot 1): your basic melee weapon. Can be used for quick jab-paw combos, but with berserk, it turns into a powerful flurry attack with final blast.
Katana (slot 1): we couldn't miss this one! Stronger melee weapon, can be used to perform a quick double-slash combo - with the final blade movement, you can decapitate lesser foes (former humans and imps). Replaces chainsaw.
Stalker Darts (slot 2): your base/starting projectile weapon. Not that powerful, but has three advantages: it's silent, it rips through and the darts can be recollected once they hit a wall. Watch out for the rebound animation!
'Oppressor' automatic shotgun (slot 3): a double-barreled, belt-fed automatic shotgun with a large spread. Replaces the shotguns.
'Violator' assault rifle (slot 4): fully-automatic, moderately powerful firearm with an attached grenade launcher. Replaces the chaingun.
'Hunter' heat seeker (slot 5): dual-mode rocket launcher. Fire and hold to force the missile to travel in a straight line, or release the trigger to have it heat-seeking.
Grip Bombs (slot 5): spike-covered bombs you can throw on any surface. Once deployed, they are ready to explode upon first contact with anything that moves (including yourself). Their explosion is effective also against bosses. Harder to collect.
'Ignitor' propane flamethrower (slot 6): powerful close-quarters, rapid-fire weapon - can set to fire all former humans, leaving no resurrectable corpse, and is generally powerful against any opponent. A bit hard to manoeuver, easy to damage yourself. Replaces the plasma rifle.
'Polarizer' experimental lightning cannon (slot 7): slow to charge, fires a powerful stream of electricity that seeks for targets around. Great against packs of enemies. Replaces BFG 9000.
Seppuku Symbol (slot 8): magical, extremely powerful hitscan weapon - sucks your energy when used, but can destroy a Baron Of Hell in one shot. Kill a Spider Mastermind to get one.
This is only a rough outline of the arsenal - a couple more extras are described in the textfile.
The obligatory screenshots roundup (which don't do much justice anyway... Once I find out about a proper way to do it, I'm gonna upload also a video):
Spoiler:Try it, and let me know what you think about it!
UPDATE (April 28, 2011): bugfixed/improved version uploaded to the IDGames archive (link above), now with TRUECOLOR PNG sprites!
UPDATE (May 11, 2011): another bugfix release uploaded to the IDGames archive (link above).
As usual, you can find all of my mods here:
http://www.doomworld.com/idgames/index. ... asc&page=1
In addition to the above, such list includes these previous titles:
The Prototype: A Tribute Mod
Revenge: a classic DOOM experience
DOOM NG (New Generation DOOM)
RSL's Immoral Conduct Z-Patch
She-Redux (AKA The Desperate DOOMwive)
RSL's Agent Diaz Patch
If you care, drop me a line...