Carnage Galore 3, now for GZDoom - beta (update)

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Re: Carnage Galore 3, now for GZDoom - beta (update)

Postby brick » Tue Jul 06, 2021 9:54 pm

Interesting to hear the history of CG3, I knew about the Doomsday release but didn't know you had initially planned it for vanilla.

Thanks for the changes! I think you're right and the Forge was the only place where the lines were being blocked, since the setting was probably switched through my entire playthrough but I made it that far just fine.

Regarding Vorpal Blade,
Spoiler:
I don't think I have a save before entering the Ruined City, there's no way out and back to Dungeons once you've made it this far is there?
brick
 
Joined: 30 Apr 2021
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Carnage Galore 3, now for GZDoom - beta (update)

Postby Ichor » Wed Jul 07, 2021 5:23 pm

brick wrote:Interesting to hear the history of CG3, I knew about the Doomsday release but didn't know you had initially planned it for vanilla.

Thanks for the changes! I think you're right and the Forge was the only place where the lines were being blocked, since the setting was probably switched through my entire playthrough but I made it that far just fine.

Regarding Vorpal Blade,
Spoiler:
I don't think I have a save before entering the Ruined City, there's no way out and back to Dungeons once you've made it this far is there?

Nope, once you jump down into that pit, there's no way back up.
Spoiler:
User avatar
Ichor
The fun cannot be halted
 
Joined: 23 Jul 2003

Re: Carnage Galore 3, now for GZDoom - beta (update)

Postby Ichor » Fri Aug 13, 2021 8:13 am

I've been meaning to do this for a while.

  • The teleporter before the Korax battle will now send you to another location rather than instantly killing you.
User avatar
Ichor
The fun cannot be halted
 
Joined: 23 Jul 2003

Re: Carnage Galore 3, now for GZDoom - beta (update)

Postby Ichor » Mon Aug 30, 2021 7:37 pm

Another thing that I've been wanting to do...

  • The Korax laser at the end of the fight will no longer be directly aimed at you from the start. It will begin off center and work its way to you in about a second. This should give you a better chance to react.
User avatar
Ichor
The fun cannot be halted
 
Joined: 23 Jul 2003

Re: Carnage Galore 3, now for GZDoom - beta (update)

Postby brick » Fri Sep 03, 2021 10:06 pm

Ichor wrote:The teleporter before the Korax battle will now send you to another location rather than instantly killing you.

Heh, I was hoping for such a change, I tried the teleporter (after saving of course) and was a bit disappointed when it just insta-kills you, the way you've written Korax it was fitting that he not lie about it (though to be fair he does warn you). Very curious where it goes now!
Glad to hear this is still WIP.
brick
 
Joined: 30 Apr 2021
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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