Well this is my most favourite mod for Hexen and I'm looking forward to see some more maps.
Just one thing: Would you please make the shots of the mages wand pass through monsters like in the original game?
lucom22 wrote:Well this is my most favourite mod for Hexen and I'm looking forward to see some more maps.
Just one thing: Would you please make the shots of the mages wand pass through monsters like in the original game?
DSTS wrote:Hello, I want to firstly thank you for making this mod, it's the best one there is for hexen and I had a great time playing it.
I want to ask, is the version on moddb the final one? Because I can't play that on gzdoom 4.3.3:
Also, does this version include the third hub, or is that still work in progress?
Indorile wrote:I've just noticed, on Legend difficulty with Warrior, when using Hammer of Retribution on Chaos Mutants, they tend to spew their poison balls without actually playing the attack animation.
Also with Cleric and his firemace, the secondary fire is overpowered against bosses, it can take out iron liches and maulotaurs quite easily as the ball continues to collide and deal tons of damage. Ironically when powered up by the tome it is significantly weaker against said enemies.
The fighter's and cleric's melee are the same speed as in Hexen. The only changes are the addition of the alt-fires. The fighter's alt-fire is a lot faster, but lower damage. The cleric's alt-fire is slower, but does a lot more damage. It can one-hit stalkers, gargoyles of all kinds, sabreclaws, and it's actually useful against centaurs (though the serpent staff alt-fire is far more useful against them). The mage is about the same speed as the cleric (both modes), and the tome of power allows you to drain life (or mana if using the alt-fire) with your melee weapons.Colerx wrote:Could I ask something about melee weapons? (fighter and cleric)
Is there any chance that attack speed could be increased? so maybe decrease hit damage, balancing to the same damage per second as default.
I played some hexen mods focusing on melee and I just noticed that now hitting at normal speed I don't feel satisfied as well... Hope won't be too bothering..
I don't think I will do the first two, but I will look at inversmooth and see what that's about. This mod was never really meant to be melee oriented and there are a lot of weapons to choose from, and some enemies will end up killing you quick if you try to melee them.Colerx wrote:At this point have a couple of suggesions:
- what about adding a shield to cleric's Mace of Contrition (maybe to warrior's timon axe too?), and adding some sprite frames for more weapon attack sway variety?
- and invert primary and secondary gauntlet attacks, in order to: use both fists as primary and a single strong attack as secondary (if primary will be speeded up)..
- weapon bobbing set to inversmooth I guess.
these things are more or less what Wrath of Cronos mod contains, wich I played many hours recently, I just can't go back to normal attacks![]()
what you think about this stuff?
Colerx wrote:PS: oh forgetting another thing, recently I'm testing coop on gzdoom for playing with some friends, this mod seems working good tough I still not tested till the end, could you please add starting points for other players too in the maps ? That's all I promise
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