Brütal Doom v0.18

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Brütal Doom v0.18

Postby Sergeant_Mark_IV » Thu Feb 24, 2011 3:37 pm


Brutal Doom is a mod for Zandronum and GZDoom that attempts to make Doom faster paced, harder, and much, much, a thousand times gorier and more violent. It's made to work with any IWAD, and any megawad or maps that doesn't contains custom weapons or monsters.

- Tons of new Death animations for all enemies. You can cut their limbs, cut them in half with chainsaw or minigun, melt them with plasma, Everything can be gibbed, there are even Xdeath states for large enemies like Barons and Mancubus, and much more. You can also shoot their dead bodies, or severed limbs, and keep brutalizing them even after their deaths. You can also use the quick-kick ability to kick their severed heads and limbs away and play bloody soccer.

- Possibility of headshoots for most enemies. You can do extra damage shooting at their heads with small firearms like the Rifle, or completely blow-up their heads with a higher firepower weapon such a shotgun or minigun.

- Flares for decoration and projectiles. You will fell like you were playing in the Doomsday Engine.

- 3D bloodspots for OpenGL users that can paint the ground and ceiling with the blood of your enemies.

- You can RIP AND TEAR an enemy if you kill him with punches while under effect of a berserk. (Also knows as Fatalities)

- If you shot an enemy so close, blood will splash on the screen.

- You can paint the chainsaw with blood.

A new balance of weapons and gameplay
All weapons and enemies gained a new balance. There are no more weapons that gets obsolete after you find new ones like in Vanila Doom. (Fists that gets outclassed by Chainsaw, Pistol that gets outclassed by the Chaingun, or Shotgun that gets outclassed by the SSG). Also, there are no more low-threat enemies. Gameplay is much harder and faster. In a short resume: You have more powerful weapons that can kill enemies twice as fast, but enemies have more powerful attacks and can kill you twice as fast too, creating the "Brutal Gameplay".
Here you can see a detailed list of what changes in the gameplay:

Spoiler: Weapons

Bloodier and Gorier! Gibs! Gibs everywhere! You can paint the walls, floor, and ceiling with blood.

Your head asplode! Almost every enemy (exept Cacodemon, Lost Soul, Demon, and Pain Elemental) have new hitboxes for their heads. You can perform headshots to deal more damage, and cause more brutal and bloody deaths. Shoot at heads to explode them, and see brains, teeth, eyes, and blood flying all over the place.

Amazing effects! Particles, flares, and even shadows! You will fell like you were playing in the Doomsday engine.

RIP AND TEAR!. After you find a Berserk pack, killing enemies with a punch will perform 3rd person executions just like in the Doom Comics. By doing such executions, you gain bonus health as a reward.


Optional Add-ons:

The Janitor
Makes blood and most gore pieces lasts for 25 seconds, and disappear after that. Greatly increases performance. obligatory add-on for multiplayer games.

When you are in the "Danger" state, with health bellow 30, it makes health regenerate by 1 per second until you get with 30 health. Some people suggested me to add this as a main feature, but I preferred to make it as a separated module. ... ation.html

Doom Metal
A compilation of many Doom and Doom 2 music remixes that really sets the tone of this mod.

Pistol Replacement
For years, many people requested the pistol to be avaliable on Brutal Doom. But, in order to dont break the balance of weapons, I decided to make the pistol a separated weapon. This attachment will replace the Assault Rifle by a pistol, and will make zombies drop clips instead rifles.

Real Gore
At the 0.16 development, I have planned to replace some gib sprites to be made of real pictures of actual dead people. This caused a lot of controversy, and many people stated that it is "crossing the line" even for a violence mod.
Plus some people said that the high resolution sprites of pieces of smashed brains doesn't looks good with doom's pixelated sprites. Also, I noticed that it can cause some lag if these sprites are spawned in high volumedue the resolution of the sprites. So, I decided to make it a separated module.

Screen Effects and Cracks Removal
Removes all screen cracks and driping blood that usually spawns in the Marine's visor. Most people (including me) likes these effects a lot, but some people dont, and with this add-on, they can improve their personal Brutal Doom experience.

Spoiler: Changelog

Spoiler: Older Changelogs

Before playing, you MUST BE SURE of:

1 - Please, use Open GL mode to properly show the new special effects and taste the full Brutal Doom experience.
2 - In the Open GL settings, set your Adjust Sprite Clipping to Always (Prevents things from getting half in the ground)
3 - In your display options, make sure your deathcam is on! (So you can see the amazing new player deaths)
4 - Read the guide that comes in the readme text.


- If the 3D bloodpools aren't showing up, even if you are using Open_GL, open your console and type "gl_use_models 1"
- If the bloodpools are rendering in a weird way, in the Open GL settings, set the Smooth Sprite Edges to Off
- If your framerate is low, type "gl_use_models 0" to hide the bloodpool 3D models. This helps a lot on old computers.
Last edited by Sergeant_Mark_IV on Sun Aug 25, 2013 8:03 am, edited 48 times in total.
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Re: Brutal Doom v0.8

Postby .+:icytux:+. » Thu Feb 24, 2011 3:41 pm

Dont know if I told you this already but. The Fatalities are just all out awesome. This mod makes doom so much more riddiculous, and I love it.

some of the animations you've made, might be slightly bad but it dosnt even bother me that much.(I havn't played the very latest version but in the earlier versions atleast).
Hell, I'd have a lot of fun touching up the fatalities and stuff. Its just that i dont have the time. Don't even know if you recruit other people...
Last edited by .+:icytux:+. on Thu Feb 24, 2011 3:46 pm, edited 1 time in total.
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Re: Brutal Doom v0.8

Postby Xaser » Thu Feb 24, 2011 3:43 pm

Hey all. Just a quick not-entirely-on-topic public service announcement that the author of his mod has legitimately and non-jokingly tried to encourage a kid to commit suicide:


Ignore if you will. Just wanted to let folks know before they give this mod a try. That is all.
Last edited by Xaser on Tue Sep 17, 2013 11:39 pm, edited 1 time in total.
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Re: Brutal Doom v0.8

Postby lizardcommando » Thu Feb 24, 2011 4:12 pm

Woah! Daaaamn! This looks pretty badass! I'm gonna test this out when I get the chance.
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Re: Brutal Doom v0.8

Postby Estopolis » Thu Feb 24, 2011 4:24 pm

It's the little things that make this mod really fun.

Like the Super Shotgun flat out gibbing lesser demons at point-blank range.
That's always satisfying.
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Re: Brutal Doom v0.8

Postby wildweasel » Thu Feb 24, 2011 5:02 pm

This mod made me realize that there was something very, very wrong with my computer - my system froze twice while playing it. Not your fault, though - in fact, thank you, your mod made such occurrences easier to reproduce and helped me get to the bottom of the problem.
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Re: Brutal Doom v0.8

Postby Sonnyboy » Thu Feb 24, 2011 7:19 pm

If I could do anything to change this mod, I would make the chances of shooting a zombieman's leg or arm off much less, but that's mainly due to my borderline OCD. =P
Other than that, I can honestly say that since I got this mod a few months ago I haven't played DooM with anything else. Hell, I got Whispers of Satan just to play with this mod. Outstanding work.
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Re: Brutal Doom v0.8

Postby Ethril » Thu Feb 24, 2011 8:11 pm

I've played this before, and it's fun (not to mention EXTREMELY satisfying) for a while, but eventually, I honestly felt myself getting a little nauseous. I'm such a pansy. :stuppor:
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Re: Brutal Doom v0.8

Postby Princess Viscra Maelstrom » Fri Feb 25, 2011 4:49 am

This looks like a fine mod for my computer to choke on.
Which is a shame, cause it looks extremely fun to play.
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Re: Brutal Doom v0.8

Postby GuildNavigator » Fri Feb 25, 2011 5:23 am

Why don't you implement some MortalKombat fatality when you pick up the berserk? Like the Kano's one? That would look gorgeously goreful! :chainsaw2:

Anyway, this looks great! It gives a more horrific effect to the gore of the game..
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Re: Brutal Doom v0.8

Postby Tormentor667 » Fri Feb 25, 2011 5:43 am

Needs more blood!
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Re: Brutal Doom v0.8

Postby Enjay » Fri Feb 25, 2011 6:02 am

I like the shadow effect below monsters/items. How was that done? I'm guessing a fairly subtle subtractive light?
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Re: Brutal Doom v0.8

Postby KingShinra » Fri Feb 25, 2011 9:37 am


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Re: Brutal Doom v0.8

Postby Princess Viscra Maelstrom » Fri Feb 25, 2011 9:59 am

This is only Skulltag compatible atm, it's going to have GZDoom support later on.
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Re: Brutal Doom v0.8

Postby KingShinra » Fri Feb 25, 2011 10:08 am

Doomhuntress wrote:This is only Skulltag compatible atm, it's going to have GZDoom support later on.

..."donk". =p.

Looking forward to the GZDoom release. I feel Doom needed a bit more blood anyway. :D.
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