Down - a platformer for LMS
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Down - a platformer for LMS
A sidescrolling elimination game for last man standing.
You are falling down a pit, a very deep pit. The object of the game is to be the last player left remaining on the screen. Touch the ceiling, your dead. Fall to the floor, your dead. Scorched by a fireball? Crispy and dead. Also, all players have mini-rocketlaunchers, perfect for knocking other players off their perch.
IMPORTANT - limited movement in air MUST be toggled otherwise the game is unplayable.
also, primary fire launches rocket to the right, alternate fire to the left.
It's inspired by an obscure game of the same name that was part of a dev-kit collection on a UK Playstation demo disc years ago, very fun game.
I know people like these kind of fun minigames, so enjoy
Note although designed for Skulltag, it runs fine with ZDoom in singleplayer, it will just be a bit of a boring experience without any enemy players to eliminate
You are falling down a pit, a very deep pit. The object of the game is to be the last player left remaining on the screen. Touch the ceiling, your dead. Fall to the floor, your dead. Scorched by a fireball? Crispy and dead. Also, all players have mini-rocketlaunchers, perfect for knocking other players off their perch.
IMPORTANT - limited movement in air MUST be toggled otherwise the game is unplayable.
also, primary fire launches rocket to the right, alternate fire to the left.
It's inspired by an obscure game of the same name that was part of a dev-kit collection on a UK Playstation demo disc years ago, very fun game.
I know people like these kind of fun minigames, so enjoy
Note although designed for Skulltag, it runs fine with ZDoom in singleplayer, it will just be a bit of a boring experience without any enemy players to eliminate
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Re: Down - a platformer for LMS
I'm always amazed on mods like this. Next should be a doom Tertis? Do it!
- Cutmanmike
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Re: Down - a platformer for LMS
CaptainToenail wrote:IMPORTANT - limited movement in air MUST be toggled otherwise the game is unplayable.
Code: Select all
ConsoleCommand("sv_blahblah 1")
Re: Down - a platformer for LMS
Can't put the Skulltag options in MAPINFO?
My dead what?CaptainToenail wrote:Touch the ceiling, your dead.
Re: Down - a platformer for LMS
Shouldn't it be the other way around, seeing as how most people have primary fire set to their left mouse button?CaptainToenail wrote:also, primary fire launches rocket to the right, alternate fire to the left.
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Re: Down - a platformer for LMS
I tried that, but it didn't work, and I couldn't find any documentation.Can't put the Skulltag options in MAPINFO?
You areMy dead what?
Actually it is this way around, pressing left mouse button fires to the left, another small error in the text file.Shouldn't it be the other way around, seeing as how most people have primary fire set to their left mouse button?
Way beyond my current capabilities, BUT I do now have an idea for a space-invaders type thing where one team play as tanks on the planet surface, and the other team control flying saucers in the sky.Next should be a doom Tertis? Do it!
- chopkinsca
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Re: Down - a platformer for LMS
http://forum.zdoom.org/viewtopic.php?p=57984#p57984Tragos wrote:I'm always amazed on mods like this. Next should be a doom Tertis? Do it!
Re: Down - a platformer for LMS
He said "Tertis" - Tetris is a well known release.
Re: Down - a platformer for LMS
Ah yes, Doom Fall Down. I remember playing normal Fall Down on my TI-83 calculator back in highschool. Was a fun game.
Re: Down - a platformer for LMS
Complete spell fail... My badPhobus wrote:He said "Tertis" - Tetris is a well known release.