[RC1] AlphaMod (Name Pending)

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PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

[RC1] AlphaMod (Name Pending)

Post by PhAyzoN »

So a few years ago when I first became interested in the Doom Alphas and had lots of time with little internet access, I decided you know what? I'm going to take as much content from the Alphas (except maps, sorry!) as I can and make it work in the released Doom. I managed to teach myself what I needed to know of Decorate and off I went. 6 months of near constant work (mostly due to learning how things work, as this is my first project), and then a couple hours here and there as years passed on, and here we are. I'm finally going to show it to the community.

We'll call this a simple release candidate, should any new bugs arise (or solutions to bugs I had forgotten about - I havent touched this since June or so) that you guys could help me along with. Then I could give this it's well deserved (imo) finishing touches and call this a finished mod. Also, it needs a goddamn name...
Quick Edit: A credits text is also in the works for a final release ;)

Obligatory Screenshots:
Spoiler:
DOWNLOAD:
http://www.megaupload.com/?d=K12NV6VE
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ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: [RC1] AlphaMod (Name Pending)

Post by ChronoSeth »

This has been done so many times... but at least it looks like you have a different take on it. :wink:
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Re: [RC1] AlphaMod (Name Pending)

Post by PhAyzoN »

Yeah, I'm well aware theres thousands of Alpha projects floating around ;) I tried to keep mine simple and focus on weapons, with a side dish of monster edits and artwork
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Vertigo
Posts: 131
Joined: Tue Jul 26, 2005 8:27 pm

Re: [RC1] AlphaMod (Name Pending)

Post by Vertigo »

From what I've seen it's pretty good. I'm not sure how accurate it is but the chaingun and automatic rifle seem overpowered but if that's how it was in the alpha(s) then it's sweet~
legalrodrigo
Posts: 9
Joined: Thu Dec 30, 2010 3:21 pm

Re: [RC1] AlphaMod (Name Pending)

Post by legalrodrigo »

Nice mod, but you should make the burst rifle's bayonet attack twice at the same time, because you can see it has two bayonets :wink:
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Re: [RC1] AlphaMod (Name Pending)

Post by PhAyzoN »

@Vertigo
I had a tough time trying to balance the all the bullet weapons (as well as the Heavy Rifle). Any tips are welcome if its possible to balance them better :)

@legalrodrigo
That never even crossed my mind. Noted for next release ;)

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