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So a few years ago when I first became interested in the Doom Alphas and had lots of time with little internet access, I decided you know what? I'm going to take as much content from the Alphas (except maps, sorry!) as I can and make it work in the released Doom. I managed to teach myself what I needed to know of Decorate and off I went. 6 months of near constant work (mostly due to learning how things work, as this is my first project), and then a couple hours here and there as years passed on, and here we are. I'm finally going to show it to the community.
We'll call this a simple release candidate, should any new bugs arise (or solutions to bugs I had forgotten about - I havent touched this since June or so) that you guys could help me along with. Then I could give this it's well deserved (imo) finishing touches and call this a finished mod. Also, it needs a goddamn name...
Quick Edit: A credits text is also in the works for a final release
Yeah, I'm well aware theres thousands of Alpha projects floating around I tried to keep mine simple and focus on weapons, with a side dish of monster edits and artwork
From what I've seen it's pretty good. I'm not sure how accurate it is but the chaingun and automatic rifle seem overpowered but if that's how it was in the alpha(s) then it's sweet~
@Vertigo
I had a tough time trying to balance the all the bullet weapons (as well as the Heavy Rifle). Any tips are welcome if its possible to balance them better
@legalrodrigo
That never even crossed my mind. Noted for next release