Heretic Amplified [Released!]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Heretic Amplified [Beta 2 Available]

Postby Evil Space Tomato » Fri Dec 17, 2010 7:38 pm

Thanks neoworm those look awesome, I'll definitely add them.
Evil Space Tomato
 
Joined: 20 Jul 2004
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 2 Available]

Postby darkerner » Sat Dec 18, 2010 1:11 am

Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom r1020*
Last edited by darkerner on Sat Dec 18, 2010 4:00 pm, edited 1 time in total.
darkerner
 
Joined: 25 Nov 2009

Re: Heretic Amplified [Beta 2 Available]

Postby Gez » Sat Dec 18, 2010 8:08 am

darkerner wrote:I'm using Gzdoom 2882

Wow! I'm still using GZDoom 1133...
http://mancubus.net/svn/gzdoom
Gez
 
 
 
Joined: 06 Jul 2007

Re: Heretic Amplified [Beta 2 Available]

Postby Evil Space Tomato » Sat Dec 18, 2010 11:01 am

darkerner wrote:Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom 2882


For #1 I checked the plague imp decorate code and there is nothing that I can see would set it off.
For #2 is that an instant crash as soon as the level is loaded or just shortly after its loaded.

I am currently testing with GZdoom 1.5.6.1104, I'm pretty sure this is the latest version and neither of those causes a problem for me.
Evil Space Tomato
 
Joined: 20 Jul 2004
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 3 Available]

Postby darkerner » Sat Dec 18, 2010 4:04 pm

Ok I will test it with Gzdoom 1.5.6.1104 I will give you the results after I'm done.
Edit:They both seem to work now thanks!
darkerner
 
Joined: 25 Nov 2009

Re: Heretic Amplified [Beta 3 Available]

Postby Evil Space Tomato » Wed Dec 29, 2010 3:43 am

I just changed the moon pearl ammo from the blueish version in the picture to the white version.
When I tried changing the weapon it looked bad, should I change the Moon Staff or leave it dark blue, or should I try something else?
Also E7M7 is almost finished.
Edit: some tips on where I can find some good heretic sounding music would be good
You do not have the required permissions to view the files attached to this post.
Evil Space Tomato
 
Joined: 20 Jul 2004
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 3 Available]

Postby Archfile » Wed Dec 29, 2010 1:47 pm

Hmm... Try using brown.
User avatar
Archfile
 
Joined: 27 Dec 2009

Re: Heretic Amplified [Beta 3 Available]

Postby Evil Space Tomato » Fri Dec 31, 2010 1:59 am

Archfile wrote:Hmm... Try using brown.

I said I wanted it to look good not realistic ;-)
Evil Space Tomato
 
Joined: 20 Jul 2004
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 3 Available]

Postby neoworm » Fri Dec 31, 2010 4:57 am

Blue is fine, maybe you can mix it together. What I find weird about this sprite is the glow.
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: Heretic Amplified [Beta 3 Available]

Postby Cyanosis » Fri Dec 31, 2010 3:49 pm

A gray rod with blue horns perhaps?
User avatar
Cyanosis
 
Joined: 31 Oct 2010

Re: Heretic Amplified [Beta 3 Available]

Postby Drake Raider » Wed Jan 05, 2011 12:19 pm

Looks amazing.
User avatar
Drake Raider
I seem to keep alot of my work to myself....
 
Joined: 18 Jul 2008
Location: Plane of thought.

Re: Heretic Amplified [Released!]

Postby Evil Space Tomato » Mon Apr 18, 2011 2:03 am

Heretic Amplified has been released!
wooooooooooo

go and download it on the first page.
Evil Space Tomato
 
Joined: 20 Jul 2004
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Released!]

Postby ShadesMaster » Mon Apr 18, 2011 8:37 am

It's certainly an interesting mod... headless Undead Warriors, giant bone-spitting roaches and Rainbow Wizards all await!
User avatar
ShadesMaster
 
Joined: 12 Jun 2008

Re: Heretic Amplified [Released!]

Postby Caleb13 » Mon Apr 18, 2011 9:06 am

The readme file says that the mod should work with Zdoom, but I get this error when I try to use Zdoom 2.5.0:

Script error, "HereticAmpFinalBeta.pk3:episodedata.wad:TEXTURES" line 3: Unknown texture property 'Graphic'

The mod works OK in GZdoom, though.

By the way, is there some way to switch spells in the "book weapon"? Because so far, I can switch the spells only by switching to some other weapon and then switching back to the book... which is not very useful, because the spells are chosen randomly in that case.

Ah, I see that Bloodspere from Zen Dynamics appears in this mod. Too bad it has lost its devious property that its firing sound didn't alert the monsters. That was very useful for clearing the "monters in a cathedral facing the altar" situations. Oh well...
User avatar
Caleb13
Death will not be your end; your soul will burn in Hell forever!
 
Joined: 30 Jun 2010

Re: Heretic Amplified [Released!]

Postby The Ultimate DooMer » Mon Apr 18, 2011 12:01 pm

No status bar and inventory display (aside from the bulky default one).
User avatar
The Ultimate DooMer
Will you start the fans please!
 
Joined: 15 Jul 2003
Location: Industrial Zone

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 3 guests