TurboCharged ARCADE! -- The Sequel Episode!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Gothic » Fri Jun 24, 2016 6:52 pm

I had the same issue. Maybe it's a problem with recent builds.
User avatar
Gothic
Barely present
 
Joined: 16 Jun 2011
Location: harold
Discord: #1462

Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Wiitard77 » Fri Jun 24, 2016 7:12 pm

Well glad to know I'm not the only one. Anyone got any solutions?
Wiitard77
 
Joined: 23 Jun 2016

Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Jimmy » Fri Jun 24, 2016 11:44 pm

As the creator of that map I'm obliged to check the problem. I'm afraid I can't reproduce it! I'm using the latest dev build of ZDoom. On heading outside, you get the cutscene telling you where to go, which you can abort with any of the movement keys - then all you have to do is turn to the right and walk around the house a bit to grab the SSG. Once you've gotten that, the elf's hideout will become accessible.

One word of warning regarding the dev builds: currently slopes and skyboxes are broken. So you might run into other issues with the map(s).
User avatar
Jimmy
 
 
 
Joined: 10 Apr 2006
Discord: Jimmy#4100
Twitch ID: JimmySquared
Operating System: Windows 10/8.1/8/201x 64-bit

Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Wiitard77 » Sat Jun 25, 2016 3:21 pm

Well I'll have to try downloading that version of zdoom later, I'm currently renovating my room. As for the super shotgun, same thing happens, no script, no nothing. Even after nocliping out to grab the shotgun and getting the dialogue I the elf was still blocked. I could noclip to talk to him and no clip out that way I could progress to get in the radiation suit but then I couldn't go down the hole. Anyway I'll update you when I can get on and try the dev build. Hopefully I can find a solution.
Wiitard77
 
Joined: 23 Jun 2016

Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Xeotroid » Thu Jun 30, 2016 1:03 pm

That map never worked right for me, after picking up SSG through normal gameplay, nothing happens. HOWEVER, if I immediately noclip out of the starting room and pick up the SSG, the player says something. A bigger problem is that the radsuit thing doesn't seem to be working, it does spawn and you can pick it up, but you're still blocked at the entrance to the cave without any message.
User avatar
Xeotroid
 
Joined: 23 Jun 2012
Location: Czech Rep.
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby QuakedoomNukem Cz » Sun Jul 03, 2016 2:15 pm

So i found out, it is supposed to be played with ZDoom 2.5.0, here's the link for it: http://www.moddb.com/mods/lod/downloads ... le-version
User avatar
QuakedoomNukem Cz
Grammar Nazi and Graphics Whore with a kind heart.
 
Joined: 30 Nov 2015
Location: Smržovka; Czech Republic
Discord: #2091

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: doomg1337fuck and 7 guests