TurboCharged ARCADE! -- The Sequel Episode!

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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Ethril » Mon Dec 13, 2010 2:37 am

Ha! I beetinged teh sittey deffens mpa!!1=h
*cough*
Er, yeah.

Luckily, the last structure I had left was on the opposite end of the map from the boss, which gave me plenty of time to deal with him.

also the last map was absolutely epic; a worthy successor to I'm Hitler.

ALSO
Spoiler: Blocks of Doom spoilarz!!one
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Baby Bonnie Hood » Mon Dec 13, 2010 4:32 am

I have no idea how you pulled that off, even with leaving that same building for last. The mega pain elemental just overwhelms me too much.

I wonder how much fun that boss would be in a regular WAD. Lost souls, lost souls everywhere!
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Killar » Mon Dec 13, 2010 4:58 am

Is the full version still in development, or is it just stuck?
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby amv2k9 » Thu Dec 16, 2010 8:07 pm

So what about the lasers in Museum Raider is so resource-intensive?
I haven't gotten far enough to actually see them, as my computer goes to about 5FPS upon starting MR, and the choppiness totally goofs up my chances of making those jumps.
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Jimmy » Thu Dec 16, 2010 8:28 pm

This is most peculiar. :shock: No performance issues on that map whatsoever, over here. :?
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Alterworldruler » Fri Dec 17, 2010 12:12 am

Killar wrote:Is the full version still in development, or is it just stuck?
All questions of this kind were answered inside the wad itself. If you haven't found them yet, look out harder, it's hard to find them!
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Xaser » Sun Dec 26, 2010 4:43 pm

The wad's up on /idgames now. Enjoy. ;)
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Major Cooke » Mon Dec 27, 2010 7:39 am

Xaser: Is it me, or does GZdoom revision 1133 go and completely fudge up your beautiful portals in the nucklear sittey?
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Mikk- » Mon Dec 27, 2010 9:18 am

Uh.. How do I get past the insta-death pits on Museum Raider?! D:
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Gez » Mon Dec 27, 2010 9:21 am

Try straferunning plus jumping.
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Mikk- » Mon Dec 27, 2010 9:29 am

O-kay. Now, How to get past the double lasers D: The first 2 I can crouch under, but the third, crouch jumping seems impossible D:

EDIT: Ah, got past that part. Sheesh,this is hard.
Last edited by Mikk- on Mon Dec 27, 2010 9:31 am, edited 1 time in total.
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Princess Viscra Maelstrom » Mon Dec 27, 2010 9:30 am

Have you reached the one with the rocket launcher? If so, rocket jump using it.
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Kaal979 » Sun Mar 31, 2013 4:32 pm

Is this truly arcade like or more superweapon spamish?
- User was warned for this post.
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby XutaWoo » Sun Mar 31, 2013 5:03 pm

It's "this thread is three years old you realize."

Anyway, the only thing different with the weapons is that they're like two times faster. At the same time, the enemies are two times faster, so it's more like the game's moving double speed, with you at half.

actually it might be 1.5 times faster but eh
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Postby Xaser » Sun Mar 31, 2013 5:21 pm

It's roughly 2x, though some things (plasma gun for instance) are a bit off due to half-tics not being possible.

And yeah, I really don't get the point behind the bump here, and I'm not understanding the question. Though I would like to request for the mods not to close the thread, for sake of future discussion n' whatnot.
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