[ON HOLD] Pokémon DOOM: Titanium

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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Sun Apr 10, 2011 5:18 pm

bleant wrote:
Code: Select allExpand view
 adding C:/Arquivos de programas/Skulltag/zdoom/Doomdex.pk3, 17 lumps
 adding C:/Arquivos de programas/Skulltag/zdoom/Pokémon.pk3, 375 lumps

PokéDOOM does not work in Skulltag. Use the ZDoom SVN instead.
Also, you need to specifically load them in the opposite order. Always load Pokémon.pk3/Pokémon.wad7 before any regional expansions, since they rely on everything in the main wad.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Xim » Mon Apr 11, 2011 12:21 am

Alright, well I played a bit. It's pretty hard, but this is a pretty awesome mod. I can't believe I forgot about it though.

Anyways, here's some more Pokeball hud sprites, you may use them if you wish! I'm not too sure about the ultra-ball and the heal-ball though.
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DoomPokeballs.png
DoomPokeballs.png (10.97 KiB) Viewed 923 times
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Mon Apr 11, 2011 1:04 am

hmm yeah, the ultra ball is fine but the heal ball would need work. It's a decent start though. Would need to have a "facing forward" gesture for the hand for when you use the recall laser.

And yeah, I need to work on the balance among a slew of other things, mainly getting evolutions working and rewriting the regional pokédex code so add-ons can be made more easily. I do intend to release the scripts so regional dexes can be made for other games and monster packs. I hope to at least support the classic games, doom, heretic, hexen, and strife. Maybe Chex if variants can be made so they don't all wind up one type.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Xim » Mon Apr 11, 2011 10:48 am

Okay, well here's a return sprite. It ain't perfect though. But I thought I'd give ya a handless pokeball, so if anyone can find a better hand or if you want to make more animations for it, then you can.
Attachments
Pokeball-return.png
Pokeball-return.png (4.71 KiB) Viewed 891 times
Pokeball-nohand.png
Pokeball-nohand.png (2.53 KiB) Viewed 891 times
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Mon Apr 11, 2011 9:06 pm

Nau but it's far better than anything I could've done and could probably fit better than the modified punch hand sprites that I currently have now, to be honest. I'll give it a try.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Amuscaria » Tue Apr 12, 2011 11:14 am

This is slightly off topic, but didn't you make a Touhou mod too? I swear I saw a video of it on youtube sometime ago.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Big C » Tue Apr 12, 2011 11:40 am

Is it half as nutbustingly hard as this?



DAMMIT YUKARI!
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Tue Apr 12, 2011 12:42 pm

Eriance wrote:didn't you make a Touhou mod too?

Hmm.. No. I've never played a Touhou game before (and I've actually mentioned this in Off-Topic before), or any sort of shmup for that matter.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Jimmy » Tue Apr 12, 2011 12:46 pm

I need to play this a lot more extensively but I'd also really like to take a look at the insides of the WAD(s) at some point. They're an odd format, though, and SLumpEd and SLADE3 can't read them. :(
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Tue Apr 12, 2011 12:48 pm

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Re: (WIP) Pokémon DOOM: Titanium

Postby Amuscaria » Wed Apr 13, 2011 1:27 pm

Lol, not that's not the mode I'm talking about. I saw a mod on Youtube with PinkSilver's avatar on it. You can switch between fire and ice magic attacks and I swore it had some other magic attacks too. I could have sworn there was an image of a touhou character there too, although it would be faulty memory.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Wed Apr 13, 2011 2:25 pm

You're probably thinking of Dimension LXXII.
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Re: (WIP) Pokémon DOOM: Titanium

Postby Xaser » Wed Apr 13, 2011 4:09 pm

Any resemblance of Kate's mugshot in LXXII to a Touhou character is purely coincidental. As the person who originally picked said pic out from a random source way back, I can vouch for its semi-originalness. :P

[It's a damn shame the original artist's site (Yosio Factory) disappeared so long ago. Makes it hard to give proper credit.]
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Re: (WIP) Pokémon DOOM: Titanium

Postby Amuscaria » Wed Apr 13, 2011 4:09 pm

Pink Silver wrote:You're probably thinking of Dimension LXXII.


Yes, that's the one. :D
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Re: (WIP) Pokémon DOOM: Titanium

Postby Big C » Wed Apr 13, 2011 4:47 pm

Whoa, arcade-y.

Who made those combo-attack Hexen mage staff sprite animations?
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