[ON HOLD] Pokémon DOOM: Titanium

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Re: (WIP) Pokémon DOOM: Titanium

Postby Xim » Sat Oct 30, 2010 3:15 pm

I was gonna do this myself but I never got that far. I made a pretty kick-ass HUD sprite for the pokeball if I say so myself. :P
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Sat Oct 30, 2010 5:15 pm

Damage wrote:Will you be able to control what attacks your "pocket monsters" use during combat? Or does they just have their one melee and ranged attack (depending on the monster)?

Yes and no, mostly no. Monsters with one type will have random attacks of that type only.

I will try to at least make player-owned dual-type monsters smart about their actions to avoid some of the randomness that would come out of the ERPS aspect of it, like making dual fire types use fire attacks against steel enemies and their second type against other fire-types, etc. I may eventually include a type switch to make them only use one type of attack or the other if their chosen tactic winds up not working for some reason.
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Re: (WIP) Pokémon DOOM: Titanium

Postby daimon » Sat Oct 30, 2010 5:25 pm

cool story bro.

Maybe too dark, but looks so fun!
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Re: (WIP) Pokémon DOOM: Titanium

Postby Ghastly » Sat Oct 30, 2010 5:55 pm

daimon wrote:Maybe too dark, but looks so fun!

That's the map pack she was playing on, I assume. From what I've heard in IRC, this is supposed to run in any vanilla wad. :P
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Re: (WIP) Pokémon DOOM: Titanium

Postby Ethril » Sat Oct 30, 2010 6:35 pm

Ghastly_dragon wrote:That's the map pack she was playing on, I assume. From what I've heard in IRC, this is supposed to run in any vanilla wad. :P


And then some crazy bastard is going to try beating Hell Revealed 2 with it.
It'll be just like storming Team Rocket's headquarters. :biggrin:

Also, will we be able to throw rocks like in the Safari Zone? :P
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Re: (WIP) Pokémon DOOM: Titanium

Postby Grymmoire » Sat Oct 30, 2010 9:16 pm

There's still the evolution concept as well right?

Or did you not manage to get that implemented?

Oh and I noticed in your video that you picked up money...and then I saw the money count under your name. At first I thought it was for score keeping purposes but since it's a gameplay mod and has no maps of its own, that wouldn't make sense. So I have to ask: What is the purpose of the money?
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Sat Oct 30, 2010 11:39 pm

Damage wrote:What is the purpose of the money?

Spoiler:
What were you expecting? =P

Damage wrote:There's still the evolution concept as well right?

I'm still working on it, that's one of the things that's holding up the beta right now, the second being the PC interface (pictured above).
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Re: (WIP) Pokémon DOOM: Titanium

Postby Salad Viking » Sun Oct 31, 2010 12:03 am

Wow, this is very impressive! I had contemplated doing a turn-based Pokémon mod, but this is so much cooler!
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Re: (WIP) Pokémon DOOM: Titanium

Postby TheDoomGuy » Sun Oct 31, 2010 12:31 am

;0


I shat myself, then I saw that you can actually capture DooMeMoN, then I soiled myself. :shock:
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Re: (WIP) Pokémon DOOM: Titanium

Postby Csonicgo » Sun Oct 31, 2010 1:53 am

Your ZDoom is evolving!
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Re: (WIP) Pokémon DOOM: Titanium

Postby Ethril » Sun Oct 31, 2010 6:51 pm

TheDoomGuy wrote:I shat myself, then I saw that you can actually capture DooMeMoN, then I soiled myself. :shock:


wut
Isn't "soiling yourself" pretty much the same thing as "shitting yourself"?
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Re: (WIP) Pokémon DOOM: Titanium

Postby Shadelight » Sun Oct 31, 2010 8:09 pm

I think I'm in love.
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Re: (WIP) Pokémon DOOM: Titanium

Postby TheDoomGuy » Sun Oct 31, 2010 8:29 pm

Ethril wrote:
TheDoomGuy wrote:I shat myself, then I saw that you can actually capture DooMeMoN, then I soiled myself. :shock:


wut
Isn't "soiling yourself" pretty much the same thing as "shitting yourself"?



;D
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Re: (WIP) Pokémon DOOM: Titanium

Postby alysiumX » Mon Nov 01, 2010 8:56 am

You know, i seen the title of this thread and i was like, oh great here comes another wad with 2d rips of pokemon.

After seeing what you've created let me just say :

How dare you! How dare you make a pokemon mod for doom that not only looks appealing but actually seems quite amazing!!
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Re: (WIP) Pokémon DOOM: Titanium

Postby Kate » Mon Nov 01, 2010 6:37 pm

Xim wrote:I was gonna do this myself but I never got that far. I made a pretty kick-ass HUD sprite for the pokeball if I say so myself. :P

Hey! I just happen to be looking for a hud sprite to replace the placeholder in the video! There are four others that I'd need as well: Image Image Image Image
I'm not really much of an artist, I'm more of a programmer/designer, so I can't really do much with sprites, which is unfortunate. >.< I really wanted to do some really epic animations for the hud. =P But I just don't happen to have that sort of talent. Maybe I can coax Xaser into hacking something up for me.

On another note, progress to be made!
Spoiler:

That's one of two things on my list to do before putting up an alpha. Now on to the second one, evolutions!~ And after that, fun!
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