Re: [ON HOLD] Pokémon DOOM: Titanium
Posted: Wed Jul 20, 2011 7:35 pm
if you want to add monsters, you'll need the following files in addition to editing the Decorate as well:
DMRGDEX.acs is the file that you want to change in your addon, specifically the NUM_MONSTERS, and you'll need stats for the new monster being added (should be self-explanatory if you've played pokémon before - AP is PP for all moves by the way)
The ACS you compile it into replaces the standard Doomdex. To get new monsters to appear, you need to make a new spawner for them - see any of the existing Generator* actors in the Actors/Monsters directory in the Doomdex.
HUGE NOTE: I'm still working on this, so be careful because future versions will probably not retain any kind of compatibility at all. In other words, if and when I update this in the future, do be prepared to change your add-ons to keep up with my changes if you want it to still work properly. This should be a given, considering it IS a WIP.
DMRGDEX.acs is the file that you want to change in your addon, specifically the NUM_MONSTERS, and you'll need stats for the new monster being added (should be self-explanatory if you've played pokémon before - AP is PP for all moves by the way)
The ACS you compile it into replaces the standard Doomdex. To get new monsters to appear, you need to make a new spawner for them - see any of the existing Generator* actors in the Actors/Monsters directory in the Doomdex.
HUGE NOTE: I'm still working on this, so be careful because future versions will probably not retain any kind of compatibility at all. In other words, if and when I update this in the future, do be prepared to change your add-ons to keep up with my changes if you want it to still work properly. This should be a given, considering it IS a WIP.