Hacx 2.0 -- Hacxmas Alpha!

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Should Hacx 2.0 enable jumping?

Yes
110
70%
No
24
15%
Don't Care
24
15%
 
Total votes: 158

Scuba Steve
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by Scuba Steve »

It's called Dead of Winter...
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NeuralStunner
 
 
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by NeuralStunner »

Scuba Steve wrote:It's called Dead of Winter...
A DLC isn't a proper sequel, and you know it! Corporate bastard! See if I buy anything of yours ever again! >:(


One of our setbacks has been our main artist getting himself addicted to this dumb MMO, "Real Life". Xaser himself has been busy with a number of other projects. (ZDCMP2 comes to mind.) Haven't seen anything from the mappers (I think there are about 3 of them?) in a while.
Noodlebox
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by Noodlebox »

Gez wrote:
Scuba Steve wrote:Drop the cryptic bullshit and give us Hacx 2.0!
And Action Doom 3!
Action Doom 64
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kmxexii
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by kmxexii »

I had the good fortune of playing the Alpha recently. I really enjoyed the tune-ups of MAP01, 02 and 06. I relayed my more detailed thoughts to Xaser but I like that the team is taking the game in more of a BUILD engine direction, since it seemed to me when I played the original a few years ago that Hacx felt like a bridge between Doom and BUILD with its shootable props and theme levels. All of the new sprites and effects look great, IMO, and from what I saw poking around in SLADE3, I'm pretty excited to see things develop. It's unfortunate that there's so little interest in Hacx; I hope a few more superb authors join the team and help make it the premiere action-packed cyberpunk FPS it should have been.
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VGA
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by VGA »

What's the story behind this guy ? Is he gonna be in 2.0 ? :mrgreen: :mrgreen: :mrgreen:
Spoiler:
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NeuralStunner
 
 
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by NeuralStunner »

VGA wrote:What's the story behind this guy ?
believe he's just a prop for the old China levels. As far as 2.0, I can only hope that it'll be decided that "NPCs" are really out of place in a "monsters killing everyone" scenario. :P

(An empty rickshaw would be more fitting, I think.)
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VGA
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by VGA »

I'm playing 1.2 version on ZDoom and I don't have a crosshair like this one:
http://youtu.be/4s3uYp-sEwU?t=6m13s

Why ? Did the original have a crosshair ?

EDIT: Also what is up with the black texture buildings in that video ? :o
HavoX
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by HavoX »

VGA wrote:I'm playing 1.2 version on ZDoom and I don't have a crosshair like this one:
http://youtu.be/4s3uYp-sEwU?t=6m13s

Why ? Did the original have a crosshair ?
Yeah, it does... but you only get this "crosshair" from the Cryogun.
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NeuralStunner
 
 
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by NeuralStunner »

2.0 deliberately cuts the (rather ugly) crosshair from the Cryogun sprites. In ZDoom it's basically pointless, though I don't know about EE for sure.
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VGA
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Re: Hacx 2.0 -- Hacxmas Alpha!

Post by VGA »

It seems the Cryogun crosshair has been removed from 1.2.

Also, what is up with those black textures in the video, on those buildings ?

By the way, I'm just starting MAP08, the game is awesome so far, but the music is *sometimes* bad. In MAP08 it is just atrocious, jesussss...

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