Hacx 2.0 -- Hacxmas Alpha!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Should Hacx 2.0 enable jumping?

Yes
93
66%
No
24
17%
Don't Care
23
16%
 
Total votes : 140

Hacx 2.0 -- Hacxmas Alpha!

Postby Xaser » Fri Oct 15, 2010 2:22 pm

Image

That image is a link. I've put together a 5-map alpha to share for the holidays. What better way to celebrate Christmas than by celebrating Hacxmas? ;)

For the curious and easily-distracted, here's a quick gameplay video showing off one of the heavily-revamped maps n' new things:


We'll be making another big push for contributors soon, so keep your eyes peeled if you're interested in lending a hand. Until then, grab the alpha and start Hacxing away!

Big thanks to Cage for the spiffy art, as always. ;)

Spoiler: "Old post, for reference n' things"
Last edited by Xaser on Mon Apr 16, 2012 1:01 pm, edited 3 times in total.
User avatar
Xaser
autodefenestrator
 
Joined: 20 Jul 2003

Re: Hacx 2.0 -- Now in Development!

Postby Jimmy » Fri Oct 15, 2010 3:01 pm

Please start signing up, people! This is a great TC that deserves a great deal more attention than it currently has.

Also, Xaser, I just posted my list of HacX 2.0 music contributions publicly to the forum. ;)
User avatar
Jimmy
Joyful Mapper
 
Joined: 10 Apr 2006
Location: Perth, WA
Discord: Jimmy#4100

Re: Hacx 2.0 -- Now in Development!

Postby InsanityBringer » Fri Oct 15, 2010 3:39 pm

I'm not going to guarantee anything at the moment, but I may be interested in mapping in the future.

Also, I cannot make sprites, but I *may* be able to do a little texture work. That is a really big *may* though.
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box

Re: Hacx 2.0 -- Now in Development!

Postby Grymmoire » Fri Oct 15, 2010 3:51 pm

Well I'll officially say that I am gonna work on improving the maps, and when I get some more time I might make a few new maps myself.
User avatar
Grymmoire
Terrible, terrible.
 
Joined: 24 Jun 2009
Location: Nowhere, KS

Re: Hacx 2.0 -- Now in Development!

Postby .+:icytux:+. » Fri Oct 15, 2010 5:20 pm

il nab 21: CryoZine,

I Feel like making a quick map, dosn't need to be very big as its the first map in a chapter i hope :P

if i fall in love with this project, ill donate some sprite work later!
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: Hacx 2.0 -- Now in Development!

Postby TheDoomGuy » Fri Oct 15, 2010 5:24 pm

I am extremely interesting in doing sprite work for this. As I've said, I've been into HacX since I first saw it on the M J Doom Page over 12 years ago. It would be an honour and a privilege to be able to lend my resources to the new and improved HacX.
User avatar
TheDoomGuy
The man himself.
 
Joined: 14 Dec 2006

Re: Hacx 2.0 -- Now in Development!

Postby dennisjj4 » Fri Oct 15, 2010 5:28 pm

Anyone thought about converting the DEHACKED into DECORATE?
dennisjj4
 
Joined: 22 Aug 2010

Re: Hacx 2.0 -- Now in Development!

Postby TheDoomGuy » Fri Oct 15, 2010 5:35 pm

dennisjj4 wrote:Anyone thought about converting the DEHACKED into DECORATE?


I'd assume they're probably planning on building it from the ground-up... correct me if I'm wrong, someone.
User avatar
TheDoomGuy
The man himself.
 
Joined: 14 Dec 2006

Re: Hacx 2.0 -- Now in Development!

Postby NeuralStunner » Fri Oct 15, 2010 6:13 pm

dennisjj4 wrote:Anyone thought about converting the DEHACKED into DECORATE?
That is the idea, yes. Also EDF for Eternity.
User avatar
NeuralStunner
There's something on your face!
 
Joined: 21 Jul 2009
Location: traveling around inside a hug

Re: Hacx 2.0 -- Now in Development!

Postby Blzut3 » Fri Oct 15, 2010 6:15 pm

dennisjj4 wrote:Anyone thought about converting the DEHACKED into DECORATE?

No, don't be silly. :p

It's already done in Hacx 1.2.
Blzut3
Pronounced: B-l-zut
 
Joined: 24 Nov 2004

Re: Hacx 2.0 -- Now in Development!

Postby JustinC » Fri Oct 15, 2010 6:41 pm

Hmmmm.....The comic panels sound interesting....I was going to do the same thing for my mod. Do the "sprite monsters" need editing and/or you are wanting to create new monsters?
User avatar
JustinC
 
Joined: 23 Feb 2010

Re: Hacx 2.0 -- Now in Development!

Postby SamVision » Fri Oct 15, 2010 10:42 pm

Looks like this will turn out to be a massive project, might take a year or two to finish. I would love to help but my skills are subpar :cry: I wish you luck. :D
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: Hacx 2.0 -- Now in Development!

Postby .+:icytux:+. » Sat Oct 16, 2010 4:17 pm

as the hacx forum dosnt get so much attention, il post a WIP pic of CryoZine here:

Image
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: Hacx 2.0 -- Now in Development!

Postby Xaser » Sat Oct 16, 2010 4:39 pm

Why not give it more attention, then? Start a thread -- someone'll notice ;)
[EDIT] Well, you did. Silly me. :P

That rock texture has always looked more like wood to me, but this looks like a smashing start to a map you've got here -- keep it up! :)
User avatar
Xaser
autodefenestrator
 
Joined: 20 Jul 2003

Re: Hacx 2.0 -- Now in Development!

Postby TheMistress » Sat Oct 16, 2010 7:39 pm

That map is truly looking awesome....The buildings in the back remind me of the ones in blood that explode on the map with the shop. Very creative!
User avatar
TheMistress
These cute eyes may be the last ones you'll ever see.
 
Joined: 04 Jan 2010

Next

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: CloudyJason22, tsukiyomaru0 and 9 guests