Bitman Zeta (Unfinished Prototype... for now?)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Bitman Zeta (Unfinished Prototype... for now?)

Postby Kinsie » Thu Aug 05, 2010 8:34 am

So, this then.
Image
Click to download!

This is what inspired Cutmanmike's Megaman Deathmatch mod, actually. If you pay attention, you'll notice that both our mods use the same fonts. :P I quite like what I pulled off, but I really couldn't finish this as well as I wanted for several reasons:

1.) Time, obviously.
2.) I lost the source code to the global ACS. I could decompile it and patch it together, but that would be very tedious.
3.) Cutman's kind of taken the "8-bit Doom" crown, and I'd just kind of be seen as an imitator. This isn't begrudging Cutty his success! He's awesome and knows his shit. It's just how it is.
4.) I'm not that great at level design, and some of my plans for future levels would be marred by that.

Now, I'm not completely abandoning this, no. What I'd like to do is gather up a small team for me to work with in my spare time, to create something of far higher quality than I could myself. If you're willing to assist with a NES-style mod like this, and to work with me to make something great, let's talk!

I'm proud of what I accomplished, but I tend to spend most of my spare time playing games instead of making them nowadays... I guess that's what happens when your tranquil unemployment days are suddenly interrupted by getting into a university. :V
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Sodaholic » Thu Aug 05, 2010 9:23 am

Just tried this out, and honestly, I think you should continue this! 8-bit megaman is deathmatch, whereas this is of course single player, plus it feels really different, so it probably wouldn't be seen as an imitation (by intelligent people at least). I'm sure there's plenty of people out there that would be willing to contribute maps. The first two reasons you listed really shoot it down though. :(
Sodaholic
Banned User
 
Joined: 03 Nov 2007

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Captain Ventris » Thu Aug 05, 2010 11:28 am

I can do Decorate, and given the simplicity of the spriting, could help with that, as well as the usual creative advice. Count me in! Do you have some sort of design document in existence, Doom bible style?
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby wildweasel » Thu Aug 05, 2010 1:16 pm

It'd be sad to see this not go anywhere - given appropriate sprites, I could help with 8-bit-ish ideas for weapons.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby SamVision » Thu Aug 05, 2010 7:17 pm

I could very well help with miscellaneous things. I can do some sprites and some maybe some DECORATE, I also have some creative ideas too. I would hate to see this project die dammit it looks so nice!

BTW people would compare this more to 8-Bit Killer than to MM8BDM :?
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby lukas » Fri Aug 06, 2010 1:58 am

Seeing it's all so simple looking I could help out too. I know decorate and can make sprites and textures like this. I'm also a decent mapper.
User avatar
lukas
Also known as Luka$ on Skulltag, and Luka Aleksic in real life
 
Joined: 04 Apr 2010
Location: Belgrade, Serbia

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Ryan Cordell » Fri Aug 06, 2010 2:14 am

Sodahollic wrote:.. so it probably wouldn't be seen as an imitation (by intelligent people at least).


Well, there's the problem now. :P
User avatar
Ryan Cordell
PDA Man
 
Joined: 06 Feb 2005
Location: Capital of Explodistan
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Captain Ventris » Fri Aug 06, 2010 8:43 am

People labeling you as an imitator is nowhere near as annoying as the last year and a half of people thinking I made a Duke Nukem faction for ZDoom Wars. :|
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Cutmanmike » Fri Aug 06, 2010 8:47 am

I am sad I contributed to the list of reasons why this isn't gonna be completed any time soon. It's only like 2 levels but I had fun dicking around in them. :(
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Kinsie » Fri Aug 06, 2010 8:51 am

Don't worry too much man. The pupil has far surpassed the teacher :P

And again, I'm not completely abandoning this. Only as a solo project.
Captain Ventris wrote:I can do Decorate, and given the simplicity of the spriting, could help with that, as well as the usual creative advice. Count me in! Do you have some sort of design document in existence, Doom bible style?
Nothing on paper, though I really should. I have several clear plans and that'd really help with communicating them. Good call!

I'm definitely willing to work with Ventris and Weasel. I'll send them (as well as anyone else who's pretty awesome) a big infodump something this weekend once I get some room to frickin' breathe.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby lizardcommando » Fri Aug 06, 2010 12:47 pm

This was pretty neat. I liked it. I'd like to help out with graphics if you want.
User avatar
lizardcommando
Thread killer
 
Joined: 07 Sep 2006
Location: Boringland, California

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Captain Ventris » Fri Aug 06, 2010 2:21 pm

Kinsie wrote:I'm definitely willing to work with Ventris and Weasel.

I feel all special and stuff.
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby cq75 » Fri Nov 12, 2010 7:55 am

I really like this mod already, if you need any help, I'd be happy to make some sprites or levels.
User avatar
cq75
I've given myself a number, and taken away my name.
 
Joined: 28 Dec 2009
Location: Just beyond the line horizon
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Kinsie » Fri Nov 12, 2010 11:01 am

Oh hey this.

The lack on word on this was because I got fuckin' SWAMPED by classwork. I'm now done for the year and have a few months free. I should dig this baby up again and do that design document.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Bitman Zeta (Unfinished Prototype... for now?)

Postby Captain Ventris » Fri Nov 12, 2010 11:40 am

Sweet. I was worried you had forgotten or something. :P
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Next

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: That0neBr075 and 6 guests