Doom: Evil Unleashed -- Continued by hfc2x

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Doom: Evil Unleashed -- Continued by hfc2x

Postby Sodaholic » Fri Jul 30, 2010 8:36 am

Public alpha 1: http://files.drdteam.org/index.php/file ... lpha-1.zip

^ About as done as this is gonna get 'til I can get some RELIABLE people to fuckin' work on this... >_> ^

A project that aims to recreate the doom bible as accurately as possible. Only one episode for now, but possibly more in the future when this one is done.

Original post here:
Spoiler:
Last edited by Sodaholic on Sat Apr 16, 2011 5:12 pm, edited 26 times in total.
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Re: YADBTC

Postby Jimmy » Fri Jul 30, 2010 8:49 am

Alright! :D Looks awesome. No doubt when this releases, I'm gonna be playing this in 320x200 with framerate capping on. :P
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Re: YADBTC

Postby Sodaholic » Fri Jul 30, 2010 8:59 am

jimmy91 wrote:Alright! :D Looks awesome. No doubt when this releases, I'm gonna be playing this in 320x200 with framerate capping on. :P

Thanks! :) Oh, by the way, is it alright if I use some of your music for this? Also, would you consider making some music specifically for this?
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Re: YADBTC

Postby lukas » Fri Jul 30, 2010 9:03 am

Looks nice. :)

I'm guessing that the architecture is simple cause you want it to look like original Doom.
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Re: YADBTC

Postby Sodaholic » Fri Jul 30, 2010 9:06 am

That would be the case. How does the texturing look? (besides the crate maze, which is pretty unfinished at the moment)
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Re: YADBTC

Postby lukas » Fri Jul 30, 2010 9:11 am

It's all OK. :)
Looks simple like Original Doom and I guess that's what you want.
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Re: YADBTC

Postby Jimmy » Fri Jul 30, 2010 9:39 am

Sodahollic wrote:
jimmy91 wrote:Alright! :D Looks awesome. No doubt when this releases, I'm gonna be playing this in 320x200 with framerate capping on. :P

Thanks! :) Oh, by the way, is it alright if I use some of your music for this? Also, would you consider making some music specifically for this?

Yes, it's fine. :) I might have some time to do some original stuff for this, but I really need to get some of my other musical contributions out the way while I have some free time.
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Re: YADBTC

Postby Caligari87 » Fri Jul 30, 2010 9:46 am

I can't see the screenies at work (unless someone wants to email them to me ;) caligari DOT 87 AT gmail DOT com) but I did some work on a project like this with a couple guys a few years ago and I'd love to help :D What kind of stuff would you need done?

8-)
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Re: YADBTC

Postby Xaser » Fri Jul 30, 2010 10:02 am

This is pretty cool, I must say -- there's something about the Doom alphas I've always just loved for some reason.

Not sure how interested you'd be, but I've made "finished" versions of the two never-used alpha maps if you're interested in messing with them. The wad is here (E5M1 and E5M4 are the ones in question), though they'd probably need a lot of de-voidification before they'd fit. Still might be easier than going the other way around and building from the alpha map up, at least.
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Re: YADBTC

Postby Sodaholic » Fri Jul 30, 2010 10:11 am

Caligari_87 wrote:...I did some work on a project like this with a couple guys a few years ago and I'd love to help :D What kind of stuff would you need done?

8-)


Not really sure yet (still early in development), but what kind of stuff are you good at? If you're good at spriting,
I actually need a new sprite for the rocket launcher. It should be black and based on the pickup sprite from the 0.5 alpha.
Also, I need a new sprite for the bayonet. Probably just the 0.5 version rifle with a bayonet attached, I would do it myself but I'm focusing on the maps right now.

Xaser wrote:Not sure how interested you'd be, but I've made "finished" versions of the two never-used alpha maps if you're interested in messing with them. The wad is here (E5M1 and E5M4 are the ones in question), though they'd probably need a lot of de-voidification before they'd fit. Still might be easier than going the other way around and building from the alpha map up, at least.


Thanks, but I'm already going to build the maps from the alpha up. I played the lost episode when it came out though, it was pretty awesome. :)
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Re: Doom: Evil Unleashed -- Sharware Version

Postby Caligari87 » Fri Jul 30, 2010 10:37 am

I'm pretty good with graphics in general. If the spriting isn't too complex, I could help out a little on that for sure. I'll see what I can do over the weekend.

8-)
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Re: Doom: Evil Unleashed -- Sharware Version

Postby Sodaholic » Fri Jul 30, 2010 10:43 am

Caligari_87 wrote:I'm pretty good with graphics in general. If the spriting isn't too complex, I could help out a little on that for sure. I'll see what I can do over the weekend.

8-)


Thanks man. :D Btw, does anyone know if this is still alive? http://forum.zdoom.org/viewtopic.php?f=19&t=17150&hilit=wip+path+hell
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Re: Doom: Evil Unleashed -- Sharware Version

Postby Caligari87 » Fri Jul 30, 2010 10:51 am

Considering the last post was in 2008, probably not.

8-)
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Re: Doom: Evil Unleashed -- Sharware Version

Postby Sodaholic » Fri Jul 30, 2010 11:02 am

Well, at least that means no competition :P
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Re: Doom: Evil Unleashed -- Sharware Version

Postby Gez » Fri Jul 30, 2010 11:25 am

Will you be able to break the curse and be the first to actually finish a Doom Bible project? Or will this project die like its legions of unlucky predecessors, whose plaintive wails still haunt the dusty basements of the most ancient project forums that still stand to this day?
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