Lucifer's Rising
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tapwave
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Re: Lucifer's Rising
The lighting is absolutely gorgeous.
- Captain J
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Re: Lucifer's Rising
this mod is makes me MOIST. because of those franken weapons. it just make me a eye-boner.
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Lucifer's Rising
This, gentlemen, is a unholy piece of awesomeness.
Re: Lucifer's Rising
The mapping skills shown here are quite amazing, but I don't really like any of the weapons.
Re: Lucifer's Rising
Screenshots of the remake of Map09 (15%) , Map11 (95%) and Map12 (10%)
Spoiler:
Last edited by Pedro vc on Mon Jul 08, 2013 7:55 am, edited 1 time in total.
- Captain J
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Re: Lucifer's Rising
well, too much yellowies i guess. anyway that's a good work!
Re: Lucifer's Rising
Glad to see this getting some progress.
Re: Lucifer's Rising
I will say that the buildings and cityscape does look good Keep that up! As far as making maps look good you've got a knack for it
As far as the Looser667 comment, though, knock that off. It's unprofessional, and unbecoming of this forum
As far as the Looser667 comment, though, knock that off. It's unprofessional, and unbecoming of this forum
Re: Lucifer's Rising
Now I've seen everythingPedro vc wrote:Spoiler:
Will that Cycloid be able to fly in game?
Re: Lucifer's Rising
NoGothic wrote: Will that Cycloid be able to fly in game?
Map10 at 80% and a image of a possible boss (still very WIP). In the next update i'll post a gameplay video of the urban maps
Spoiler:
- Captain J
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Re: Lucifer's Rising
you know what?
cabalco was not used to be a sick cultists.
cabalco was not used to be a sick cultists.
- Max Dickings
- Posts: 221
- Joined: Thu Feb 28, 2013 12:27 am
Re: Lucifer's Rising
God damn those urban maps look amazing! Wish I could run those in brutal doom.
Re: Lucifer's Rising
Sorry, no video of the urban maps yet. I'm without my main PC and with this one the map runs pretty laggy. As soon I as get my PC back and improve the SFX effects I will record it.
Here's a few screenshots of MAP15, with some pretty ugly trees:
Here's a few screenshots of MAP15, with some pretty ugly trees:
Spoiler:
Re: Lucifer's Rising
Project not dead yet. Here's the gameplay video I promised :
- Koto
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Re: Lucifer's Rising
it looks awesome.