Lucifer's Rising

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Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
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Graphics Processor: nVidia with Vulkan support

Re: Lucifer's Rising

Post by Tapwave »

The lighting is absolutely gorgeous.
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Captain J
 
 
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Re: Lucifer's Rising

Post by Captain J »

this mod is makes me MOIST. because of those franken weapons. it just make me a eye-boner.
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Ribo Zurai
Posts: 872
Joined: Fri Jul 03, 2009 1:47 pm

Re: Lucifer's Rising

Post by Ribo Zurai »

This, gentlemen, is a unholy piece of awesomeness. :shock:
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Lippeth
Posts: 293
Joined: Wed Apr 24, 2013 1:41 am
Location: Lost Angeles

Re: Lucifer's Rising

Post by Lippeth »

The mapping skills shown here are quite amazing, but I don't really like any of the weapons.
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Pedro vc
Posts: 164
Joined: Fri Oct 10, 2008 4:56 pm

Re: Lucifer's Rising

Post by Pedro vc »

Screenshots of the remake of Map09 (15%) , Map11 (95%) and Map12 (10%)
Spoiler:
Last edited by Pedro vc on Mon Jul 08, 2013 7:55 am, edited 1 time in total.
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Captain J
 
 
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Re: Lucifer's Rising

Post by Captain J »

well, too much yellowies i guess. anyway that's a good work!
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CorSair
Posts: 580
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Location: .fi

Re: Lucifer's Rising

Post by CorSair »

Glad to see this getting some progress. :)
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Taggart
Posts: 91
Joined: Wed May 29, 2013 7:57 pm

Re: Lucifer's Rising

Post by Taggart »

I will say that the buildings and cityscape does look good :D Keep that up! As far as making maps look good you've got a knack for it

As far as the Looser667 comment, though, knock that off. It's unprofessional, and unbecoming of this forum
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Gothic
Posts: 801
Joined: Thu Jun 16, 2011 6:49 pm

Re: Lucifer's Rising

Post by Gothic »

Pedro vc wrote:
Spoiler:
Now I've seen everything
Will that Cycloid be able to fly in game?
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Pedro vc
Posts: 164
Joined: Fri Oct 10, 2008 4:56 pm

Re: Lucifer's Rising

Post by Pedro vc »

Gothic wrote: Will that Cycloid be able to fly in game?
No

Map10 at 80% and a image of a possible boss (still very WIP). In the next update i'll post a gameplay video of the urban maps
Spoiler:
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Captain J
 
 
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Re: Lucifer's Rising

Post by Captain J »

you know what?
cabalco was not used to be a sick cultists. :shock:
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Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: Lucifer's Rising

Post by Max Dickings »

God damn those urban maps look amazing! Wish I could run those in brutal doom.
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Pedro vc
Posts: 164
Joined: Fri Oct 10, 2008 4:56 pm

Re: Lucifer's Rising

Post by Pedro vc »

Sorry, no video of the urban maps yet. I'm without my main PC and with this one the map runs pretty laggy. As soon I as get my PC back and improve the SFX effects I will record it.

Here's a few screenshots of MAP15, with some pretty ugly trees:
Spoiler:
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Pedro vc
Posts: 164
Joined: Fri Oct 10, 2008 4:56 pm

Re: Lucifer's Rising

Post by Pedro vc »

Project not dead yet. Here's the gameplay video I promised :

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Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Lucifer's Rising

Post by Koto »

it looks awesome.
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