Engine Build Version: 2.5
Beta Build Version: BETA - r0015
Download Build Version: r0015
Made for GZDooM
NOTE: This thread was based upon an older thread. Disregard any comments made on page 1!
NOTE #2: Please set the "Adjust Sprite Clipping" to Smarter. I will not make multiple patches for other settings!
Every 'type' of bullet will have a base damage and speed. An example, the Pistol and Machine Gun will fire a minimum damage, high speed projectile. While larger rounds are slower, but more powerfull. (Such as the Chaingun). This means, that the light projectiles drop faster (not enough weight to keep the velocity) than the heavier rounds. This could mean life or death for you in the end.
INFORMATION ABOUT DIFFICULTY:
There are 6 Difficulties;
Spoiler: Diffuclities Levels
- Custom Status Bar based heavily on BOOM's HUD with a toggle map / status additions!
8 Different weapons!
Switchable Lights, that can be destroyed!
XM-24 Double Barrel Shotgun
M-63 Submachine Gun
XM-10 Gatling Gun
RPW-5 Rocket Launcher
NX-1700 Plasma Rifle
BFG-9000 Plasma Cannon
Project Aurora is yet, another attempt of me trying to do an enhancement mod and saying 'screw you' to the current ones out there. In the past, I tried to keep up with the Joneses. Caused me to create four wads, all of which I have abandoned. Project: Aurora is my latest attempt. This time around, I am challenging my self. Can I make a nice looking wad, while keeping true to what people remember DooM is all about?
This wad used to be a particle wad, but that lead to a major problem. "Art Style Clash", where on one hand, I was using sprites for some of the effects. On the other, I wanted to use particle effects. Currently, the only particle effects remaining in Aurora is the torches, soulsphere effects and the Particle Fountains (which will be provided in another wad)
Over the past few years, I've been working on DooM mods on and off, I reckon this will be my last one. Alot of kids these days are building gorgeous looking mods (Brutal DooM, for an example). While, I might not have anything new to bring to the table, but this wad can be considered a mass experiment.
I'm using Eriance weapons (new ones), coded by Xaser. They have been modified (not heavily, but partially) to offer newer enhancements to Project: Aurora.
I made this wad for my style of gaming within DooM. If you want really fancy effects, newer weapons that isn't your standard DooM weapons, then try other wads, like Wild Weasel's Nazi's.. or maybe Sergeant Mark IV's Brutal Doom.
Spoiler: Screen Shots - Development
Download Modification to play the Project: Aurora for DooM.
Download Engine to mod Aurora's features into your own modifications!