Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)

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Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)

Postby lizardcommando » Mon May 03, 2010 3:29 pm

For my final project in my Intro to Digital Media class, I'm trying to make a GZDoom Doom mod that basically changes Doom from an ultra-violent blood bath into a kid-friendly (age group is around age 6 and under) exploring game. The objective of this mod is to collect three shapes: a red square, blue circle and yellow triangle. Once you collect them, you can press the middle switch to lower a platform, allowing you to collect the special prize to win the game.

Here are some screenshots of it in-game (some things have changed since I last took these screenshots).

Image
Image

Anyways, go check it out here.

http://files.drdteam.org/index.php/file ... search.zip
Last edited by lizardcommando on Fri May 21, 2010 10:43 am, edited 6 times in total.
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Re: Mr. Hoppington's Shape Hunt - A Kid's Doom mod

Postby spoone » Mon May 03, 2010 3:42 pm

Oh my god i love this. Please keep it alive.
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Re: Mr. Hoppington's Shape Hunt - A Kid's Doom mod

Postby qwerqsar » Mon May 03, 2010 4:19 pm

By the Gods!
That's what we need!
PLease, please, please, do it. It is really a good idea. A good way to introduce Doom to kids. (Aside of Chexquest, of course!) :D
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Re: Mr. Hoppington's Shape Hunt - A Kid's Doom mod

Postby lizardcommando » Mon May 03, 2010 4:22 pm

I'm only going to do one level for my final project. I just need help with the ACS stuff, so if anyone can help me out with that, that would be greatly appreciated.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby neoworm » Mon May 03, 2010 5:01 pm

Will it have super secret bonus level where you can bloodily kill everyone of these cudly characters?
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Re: Mr. Hoppington's Shape Hunt - A Kid's Doom mod

Postby InsanityBringer » Mon May 03, 2010 5:03 pm

lizardcommando wrote: I just need help with the ACS stuff, so if anyone can help me out with that, that would be greatly appreciated.

should be easy. Anything in particular you need done?
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby lizardcommando » Mon May 03, 2010 5:17 pm

Just these two things for now:

  • When you approach Mr. Hoppington (that bunny in the suit), some text appears along with some voiceover.
  • The player needs to collect all three "shapes" (keys) in order to activate the middle switch to lower a platform that has trophy on it.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby InsanityBringer » Mon May 03, 2010 5:24 pm

lizardcommando wrote:Just these two things for now:
  • When you approach Mr. Hoppington (that bunny in the suit), some text appears along with some voiceover.


surround him in walkover trigger lines, far enough that the player can walk over them. Record his voice, save it in a supported format (perferrably one with compression), define the sound in SNDINFO, and have the lines call a script like this:

Code: Select allExpand view
script 1 (void)
{
    print(s:"Hello I'm Mr. Hoppington. I'm going to tell you some boring text");
    LocalAmbientSound("soundname",127);
}


lizardcommando wrote:
  • The player needs to collect all three "shapes" (keys) in order to activate the middle switch to lower a platform that has trophy on it.

assign a script like this to the switch line.

Code: Select allExpand view
script 2 (void)
{
    if (CheckInventory("triangle") && CheckInventory("square") && CheckInventory("circle")) //adjust names as needed
    {
         Floor_LowerToNearest (tag, speed); //fill in tag/speed
    }
}
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby lizardcommando » Mon May 03, 2010 6:47 pm

Do I just put the code into DB2's Script Editor, save it, then import it through XWE?
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby InsanityBringer » Mon May 03, 2010 6:51 pm

you should be able to put the code into DB2's script editor and compile from there. Be sure to change the needed names and all of that.

(also, be sure your script file begins with #include "zcommon.acs")
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby Nash » Mon May 03, 2010 9:44 pm

Awww this is a very cute mod. :D
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby lizardcommando » Mon May 03, 2010 9:56 pm

Hey guys, I think I may have screwed up really badly with this mod. Apparently, I accidentally saved this in the ZDoom (Doom in Doom Format) mode rather than the ZDoom (Doom in Hexen format). How salvagable is the map? Would I be able to save it again in the Zdoom (Doom in Hexen format)?

Don't worry about the graphics though, they've all been backed up and saved so even if the map is somehow unusable, I still have the graphics.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby InsanityBringer » Mon May 03, 2010 9:59 pm

If you've been saving it in doom format all of the time you can use ZWADCONV (found in the editing utilities on the downloads page) to convert it to hexen format.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby lizardcommando » Mon May 03, 2010 10:15 pm

Oh really? Cool! Thanks for the tip!

I have another question, how do I have it so that when you exit the level, it goes straight to those intermission screens that appear after every end of the episode in Doom?
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod

Postby Gez » Tue May 04, 2010 2:18 am

MAPINFO. If you want an example, here's a thread for you.
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