[Finished] PSX Quake 2 deathmatch maps and weapons v2.0

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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby Scubbo » Tue May 30, 2017 2:58 pm

rad mod, enjoying it, actually made me want to go back and play Q2 tbh :O !
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby hfc2x » Tue May 30, 2017 3:20 pm

Nice! Quake 2 is an awesome game, so I'm glad this makes you want to revisit it.
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby JohnnyTheWolf » Wed May 31, 2017 7:46 am

I see your mod has not replaced Doom's Chainsaw with its Ground Zero counterpart. :?

Also, do you plan to add Quake II monsters and barrels in a future release?
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby BFG » Wed May 31, 2017 9:04 am

Also those Duke 3D explosions just take me out of it a bit, any chance they could be replaced with more Quake 2-esque ones? I think MajorCooke may have some sprites like that.
JohnnyTheWolf wrote:Also, do you plan to add Quake II monsters and barrels in a future release?


viewtopic.php?f=43&t=50228 <-- You should try this mod as they did do all Quake 2 monsters.
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby JohnnyTheWolf » Wed May 31, 2017 10:00 am

I did try that mod, actually. Alas, it remains unfinished.
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby hfc2x » Wed May 31, 2017 12:53 pm

JohnnyTheWolf wrote:I see your mod has not replaced Doom's Chainsaw with its Ground Zero counterpart. :?

It wasn't part of my plan, since the Chainsaw wasn't part of Vanilla Quake 2, which PSX Quake 2 is based off of.
JohhnyTheWolf wrote:Also, do you plan to add Quake II monsters and barrels in a future release?

Not the point of this mod.
BFG wrote:Also those Duke 3D explosions just take me out of it a bit, any chance they could be replaced with more Quake 2-esque ones? I think MajorCooke may have some sprites like that.

hfc2x wrote:-Got rid of the Duke Nukem 3D explosions for rockets, and added those weird mushroom-like ones from Quake 2 rockets.

I mentioned this in the first post, dude.
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby JohnnyTheWolf » Wed May 31, 2017 1:37 pm

True, but for the sake of consistency, it would make sense to have the Ground Zero chainsaw replace its default counterpart - unless you remove the latter entirely.
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby A_gunFlash » Thu Mar 25, 2021 3:26 pm

Rocket Launcher:
Damage Per Hit
100-120 [direct impact]
60-112 [splash damage]
Grenade Launcher:
Damage Per Hit
102-112 [direct impact]
40-112 [splash damage]
Correct in this mod? I looked in the slide and it says only 100 + 20 damage for missiles. Where splash damage?
When you take grenades, they give out 10 instead of 5 like in a vanilla Quake 2.
The supershotgun has a very narrow range of buckshot in height.
max amout shell 50 instead 100 like in quake2.
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Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0

Postby hfc2x » Sun Apr 11, 2021 8:08 pm

I'm not sure what you're asking, but the ammo amounts are taken from PSX Quake 2, whereas the weapon damage and such are from the PC version. I know there's gotta be a lot of bugs, and I'll probably update this in the future, since I'm pretty dissatisfied with the version of this mod I posted in the OP.
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