Kaal979 wrote:Why didnt you make the Doom64 weapons
since they are the only ones with muzzleflashes?
Um, because the Doom 64 weapons have already been made several times?
Kaal979 wrote:Why didnt you make the Doom64 weapons
since they are the only ones with muzzleflashes?
Kaal979 wrote:Oh - i ment of course the Quake64 weapons - small mistake.
Filesha wrote:First I don't know as to turn on the normal music in the game. The normal plays in menu, but in game it seems as music from quake but some 16 bit midi.
Filesha wrote:when I prescribe the necessary map in the console for example of q2dm02 to me gives out a mistake about that that - player 1 no start
Filesha wrote:I Use the last assembly of gZdoom from this topic, doom.wad original. What wrong I do?
Filesha wrote:how to connect to the game another players?
gzdoom.exe -file Qua.pk3 QuaMusic.pk3 QuaModels.pk3 -host 2 -deathmatch +fraglimit 10 +map q2dm01
gzdoom.exe -file Qua.pk3 QuaMusic.pk3 QuaModels.pk3 -join [host ip]
fianovale wrote:Hi! First of all, I want to say that i love this mod, its very fun to play and very nostalgic, but i have a problem with the map "Aquaplex" when I select the map via console, a messege is display " the music Quadm - not found".
hfc2x wrote:fianovale wrote:Hi! First of all, I want to say that i love this mod, its very fun to play and very nostalgic, but i have a problem with the map "Aquaplex" when I select the map via console, a messege is display " the music Quadm - not found".
Oops, that's a typo on my part. My bad, but thanks for reporting this. I've already fixed it, and updated the download link (it's the core file).
fianovale wrote:Can you also fix a bug on Colloseum?, there times that the rocket launcher cant be pick for a reason... but wen i respawn after death works fine...
hfc2x wrote:fianovale wrote:Can you also fix a bug on Colloseum?, there times that the rocket launcher cant be pick for a reason... but wen i respawn after death works fine...
I've never encountered bugs in Colloseum, to be honest. Perhaps you should be more specific.
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