ibm5155 wrote:tested, not working in gzdoom (fatal error) and have a problem in skulltag =/
tsukiyomaru0 wrote:Honestly, bro? Try to stick to Skulltag. Right, GZDoom is great and all, but the problem is: No OpenGL, No Graphics Card, No Service. Meanwhile, Skulltag welcomes both. And the version 98e features 3D Floors, what I bet you are using. Effects? With a lot of patience, trial and error, you can get many effects to come out well.
If you want to keep going for GZDoom, go ahead.
hfc2x wrote:tsukiyomaru0 wrote:Honestly, bro? Try to stick to Skulltag. Right, GZDoom is great and all, but the problem is: No OpenGL, No Graphics Card, No Service. Meanwhile, Skulltag welcomes both. And the version 98e features 3D Floors, what I bet you are using. Effects? With a lot of patience, trial and error, you can get many effects to come out well.
If you want to keep going for GZDoom, go ahead.
Can't tell if trolling, or just outrageosly ignorant.
In case of troll, go away, the Off-Topic forum isn't here.
In case of ignorant, I will TRY and cure yours. Skulltag doesn't allow 3D floors while playing multiplayer, so, what's the point? Also, you obviously cannot tell that Skulltag is based on an ANCIENT version of ZDoom (2.3.1). This of course makes Skulltag horribly crippled compared to GZDoom (which is based on ZDoom 2.5.0 (r3010)), not to mention the mediocre renderer Skulltag uses for OpenGL. Sure, you can say you get the same effects by trial and error, but you obviously haven't tried even once. If you want to keep using a mediocre port like Skulltag, go ahead and try redoing all this for Skulltag. I guarantee 100% failure.
tsukiyomaru0 wrote:Now I'm SURE you haven't laid your hands on Skulltag 98e. Specially considering it isn't "stable" yet (or so they say, but who am I to judge? I can only play 98e in MM8BDM servers ¬¬).
Skulltag, as of 98e, supports 3D floors for both Hardware (OpenGL) and Software (Direct X/3D, dunno which) renderers. I do know because I have played in maps with 3D floors with this version and it works fine.
So, turns out, you were the misinformed one
tsukiyomaru0 wrote:So, turns out, you were the misinformed one
Revilution wrote:I noticed that when he said Skulltag doesn't support 3D Floors in Multiplayer (not competitive modes but still works in MP) and the Skulltag's OpenGL sucks.
Matsilagi wrote:I really liked this and i would like to make the weapon MD2s work with this.
Could someone help me on how the frames work/how the naming works?
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