Doom 64 Stuff (Update. 10/1/2010)
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Doom 64 Stuff (Update. 10/1/2010)
Temporarily removed for personal reasons.
Last edited by Footman on Fri Oct 01, 2010 10:15 pm, edited 19 times in total.
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Re: Doom 64 Stuff
Excellent! I've been planning on doing something like this myself for some time now and never had the time nor the motivation to actually get around to it. So thanks. I'll check it out when I get home.
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Re: Doom 64 Stuff
I've just grabbed it and first impressions are pretty good. It seems to be done really well.
I noticed this though:
May not use a resource WAD to build additional content?
I noticed this though:
Code: Select all
Authors may NOT use this wad as a base to build additional content.
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Re: Doom 64 Stuff
That's gotta be a typo. I mean, I hope it is. Not much point in having a RESOURCE wad that you can't use as a source, right? And he provided example maps, so either:Enjay wrote:I've just grabbed it and first impressions are pretty good. It seems to be done really well.
I noticed this though:
May not use a resource WAD to build additional content?Code: Select all
Authors may NOT use this wad as a base to build additional content.
1. He wants people to use it.
or
2. He's gonna build on it and make maps himself.
But if he's gonna make maps himself, and he doesn't want people to use it, why release it to the public?
Spoiler:
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Re: Doom 64 Stuff
Oh shoot you're right. You're free to use it for additional content. I forgot to remove that part of the line when I used the template. Sorry!Enjay wrote:I've just grabbed it and first impressions are pretty good. It seems to be done really well.
I noticed this though:
May not use a resource WAD to build additional content?Code: Select all
Authors may NOT use this wad as a base to build additional content.
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Re: Doom 64 Stuff
OK, thanks. I wonder how many of the other notorious "must not" wads end up with their text files like that by accident?
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Re: Doom 64 Stuff
Pretty Good stuff..
On a side note The minigun sprites... Could i get credited on those i remember doing those for you a while back but never heard back from you back on the skulltag forums...
On a side note The minigun sprites... Could i get credited on those i remember doing those for you a while back but never heard back from you back on the skulltag forums...
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Re: Doom 64 Stuff
Thought I put your name in the readme. Whoops! I'll add it in later.Orangewaggs wrote:Pretty Good stuff..
On a side note The minigun sprites... Could i get credited on those i remember doing those for you a while back but never heard back from you back on the skulltag forums...
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Re: Doom 64 Stuff
I get error:
I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz
I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz
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Re: Doom 64 Stuff
i think its for st since it nsays STdecorations :/Chris Neilson wrote:I get error:
I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz
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Re: Doom 64 Stuff
Holy shit, that's an old revision of GZDoom. Have you tried updating lately, sir?
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Re: Doom 64 Stuff
D64STMons.pk3 is for use with Skulltag only. Not GZDoom.Chris Neilson wrote:I get error:
I use Gzdoom when loading goto error. on decorate actor are missing or not found.
help plz
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- Joined: Tue Sep 25, 2007 6:45 am
Re: Doom 64 Stuff
On Skulltag get error:
Skulltag Fatal Error
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Script error, "decorate/STdecorations.txt" line 30:
Invalid state parameter a_spawnitemex
I use skulltag 0.97d-beta4.3 when loading goto error. fix it decoration plz.
Skulltag Fatal Error
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Script error, "decorate/STdecorations.txt" line 30:
Invalid state parameter a_spawnitemex
I use skulltag 0.97d-beta4.3 when loading goto error. fix it decoration plz.
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Re: Doom 64 Stuff
Your Skulltag is seriously outdated. Grab 98a, or a 98b beta.
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Re: Doom 64 Stuff
Skulltag 98a has crash on windowxp too many mem