
A huge monster wad based on random spawners.
To make HeXen more fresh, now you can play through all the HeXen levels, or your favourite maps, with new medieval style monsters (From your favourite FPS games and new modified ones! No enemies with guns or cyborg parts, monster sprites will fit Thematically and not based on graphic style, which is an obvious bother to some.) every time you reload!
Loosely based on my dreams of a child of having all my favourite monsters together, and AEons of Death which did a similar feel to Doom
(No I wont be using ALL enemies or weapons from AEoD, Also enemies here we'll script as accurate to their original games

Addons of Classes, inventory items and weapons are planned as well as a new levels, with specific story lines and goals for each classes, and the boss class enemies + the 3 Serpent Riders will all have apperences, and unique boss arenas made for that boss.
(Your yellow text is very difficult to read for those of us that aren't using the Dark theme - fixed that for you. -ww)
Team:
Gedzilla (Really Callum Sanderson) - Project Leader
Callum Sanderson - Decorate Code, Videos
KobKev - Level Mapper, Bug Fixes, Beta Servers
Udderdude - Level Mapper
Ogerz001 - Level Mapper
Malinku - Level Mapper
** If you'd like to help out with anything (Suggestions, Graphics, Mapping, Play throughs, Servers, Coding) PM me please

BETA:
http://www.sendspace.com/file/1bse7z
Due to a unique playerclass code, this mod may only work on SkullTag.
The Nadir by otsego
http://forum.zdoom.org/viewtopic.php?f=19&t=26071
are the maps I used for these videos!