Dsdoom3 - 32 map Total Conversion almost done!

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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby TiberiumSoul » Fri Jan 18, 2013 9:22 am

ok that give me some hope than i can run weapon mods on this :)
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby BlueFireZ88 » Fri Jan 18, 2013 11:11 am

Mods for me is an afterthought with this, I'm more concerned that I can run it with GZDoom (can't really play normal ZDoom without feeling sick).
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby FANADICALCOWHEAD » Fri Jan 18, 2013 7:47 pm

TiberiumSoul wrote:are the enemies doe via for example: dsdoom3imp replaces doomimp or are they new entities entirely

im sure thats not the actor name but thats just how i chose to have the example

Haha.. I have no clue what you're talking about. I simply replaced the Imp's sprites, nothing fancy.

wildweasel wrote:Given he's presumably targeting Boom-compatible ports (the most popular DS port of Doom is actually PRBoom-derived, I think?), he's likely using Dehacked, which will work in a lot of ports, but Decorate-based mod compatibility is not completely guaranteed.

You're right on the mark!

BlueFireZ88 wrote:Mods for me is an afterthought with this, I'm more concerned that I can run it with GZDoom (can't really play normal ZDoom without feeling sick).

Can't play software doom without getting sick? Must have been pretty hard for you to play doom back in the 90's eh? Nah I'm just messing with you.

Every map except for map08 and map13 work just fine in openGL. It's only the colormap fog that doesn't render in GZDoom
This is what I mean:

Software Mode
Spoiler:


OpenGL Mode
Spoiler:
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby Nems » Fri Jan 18, 2013 8:20 pm

scalliano wrote:You could not possibly comprehend the relief I felt when I saw this update. I've been waiting on this mod for ages and feared the worst when the Skulltag thread bit the dust. Great to see it's nearing completion. Godspeed!


I second this.

I recall seeing a YouTube video of this project and was (and still am) looking forward to it. Glad to know it's not dead. :)
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby BlueFireZ88 » Sat Jan 19, 2013 5:28 pm

I'm sure those maps can be fixed for GZDoom when the time comes. I've seen some brilliant fog effects for the source port, good example is Winter' Fury.
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby FANADICALCOWHEAD » Sun Jan 20, 2013 6:58 pm

I made a duplicate of Map13, one that uses mapinfo and outsidefog instead of colormaps. As you can see, it looks pretty atmospheric!
Spoiler:
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby scalliano » Sun Jan 20, 2013 7:20 pm

Now that rules!
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby grouchbag » Sat Jan 26, 2013 9:55 pm

:D I would enjoy testing your DS doom 3 if you'll send me a copy.thanks in advance! :D :D :D
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby armymen12002003 » Mon Jan 28, 2013 8:18 pm

man from from the looks of this it looks really good i've been keeping a close eye on it looks really good can't wait for the release
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby grouchbag » Thu Jan 31, 2013 9:20 pm

I like this a lot! Looking forward to the finished wad.Good luck with it!
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby TiberiumSoul » Fri Feb 01, 2013 6:18 pm

send dis beta my way id love to test it :)
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby perfectpitchrob » Fri Feb 01, 2013 8:44 pm

The combination of the atmospheric lighting and that gigantic spider in map 13 make the map look like it'll be wonderfully spooky experience to play!
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby TiberiumSoul » Fri Feb 01, 2013 11:22 pm

That "spider" is a Trite
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby DartPower » Fri Apr 26, 2013 5:39 am

When you release this wad? :C
I very want it.
And good luck with Develop
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Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

Postby TiberiumSoul » Fri Apr 26, 2013 9:19 am

...you do realize you just bumped a thread that has been inactive since early February right?
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Joined: 21 Jan 2012
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

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