Dsdoom3 - 32 map Total Conversion almost done!

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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby Dark-Assassin » Thu Jul 02, 2015 6:44 pm

I find D-Touch is way better than D-GLES. D-Touch contains the unofficial port of GZDoom, PrBoom and Chocolate Doom. Also has support for HID controllers.
Another thing I like about it is that it doesn't require you to use a special tool to convert resources. But of course it doesn't look like Doomsday cut in half and put on steroids.
However, D-Touch no longer avalible on the Google Play Store. However, you should still be able to contact the author about it to find other purchase methods: http://beloko.com/?page=contact
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby loismustdie555 » Thu Jul 16, 2015 2:41 pm

Dark-Assassin wrote:I find D-Touch is way better than D-GLES. D-Touch contains the unofficial port of GZDoom, PrBoom and Chocolate Doom. Also has support for HID controllers.
Another thing I like about it is that it doesn't require you to use a special tool to convert resources. But of course it doesn't look like Doomsday cut in half and put on steroids.
However, D-Touch no longer avalible on the Google Play Store. However, you should still be able to contact the author about it to find other purchase methods: http://beloko.com/?page=contact


It is on the Amazon Android App Store

Also this mod looks sick. :D
Nothing like what I expected
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby FANADICALCOWHEAD » Thu Feb 22, 2018 8:58 am

Hello everyone, I'm back with a few announcements concerning this project. The first is that I would like to continue working on this project and hopefully finish it up this time around. The second is that my old hard drive which had all of the content of the game is no longer in an operable computer, so the little file with ALL of the credits is possibly lost forever, fortunately, before losing everything, I had made a final PRBOOM.wad for Prboom on my phone, so technically it is the most up to date version of the wad, unfortunately, the OpenGL map fixes are lost, but upon replaying the swamp map I realized I might want to replace it altogether. I no longer want this wad to dwell privately, I'd like some circulation to help preserve this wad. so without further ado here's the most recent version of the game from 2015
http://www.mediafire.com/file/jwe2envyzmd/PRBOOM.WAD

Also if anyone wishes to participate, I do need help writing a better storyline for map06, map11, 20, and map30 inter-texts
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby Pedro vc » Thu Feb 22, 2018 9:38 am

Cool to see the project is back. I can't wait to play the final version
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby FANADICALCOWHEAD » Thu Feb 22, 2018 1:13 pm

I'm also thinking of adding deathmatch arenas outside of the main levels, to make this wad as playable and dynamic as possible, within the PrBoom limits. I'm still seeking some Zdoom guys if they want help develop an expansion with me.
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby Thedarkcube » Thu Feb 22, 2018 5:30 pm

Is it doom touch compatible? If it is I would like to try it
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Re: Dsdoom3 - 32 map Total Conversion almost done!

Postby StroggVorbis » Thu Feb 22, 2018 6:36 pm

Thedarkcube wrote:Is it doom touch compatible? If it is I would like to try it


Doom Touch/Delta Touch has PrBoom+, so..
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