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Dsdoom3 - 32 map Total Conversion almost done!

Posted: Sat Dec 12, 2009 7:11 pm
by FANADICALCOWHEAD
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This was started nearly two years ago, and now I'm finally resuming it!
So what's it all about? It's a total conversion for doom2 that utilizes all of prboom's wonderful features. I've completed all the assets (sprites, sounds and dehacked), I've selected a texture set and now I'm ready to start mapping, I've finished map01, and 02. Now before anyone jumps to any conclusions, this is not a remake of doom3 by any stretch of the imagination. I've came up with my own plot and I'm following it strictly. Where does this take place? I'm not sure yet, either Phobos or mars. What kind of maps can you expect from this wad? Plenty of unique, fun and addictive maps, though the first 11 maps will all follow the same basic theme, map12 is where the wad really takes a turn, by map12 you'll be in the underground environmental labs, these labs simulate various outdoor environments (so you'll be playing in swamps, snow levels, underwater levels and all that stuff). Weapons wise you'll have the good ol' doom3 weapon set, but each weapon serves a different purpose. The chaingun is tailored for close combat it fires 4rounds per 2 shots giving it a devastating punch (if you're close enough)and is perfect for waves of tough monsters , the machine gun however, is a highly accurate weapon designed for long distance enemies or taking out one enemy at a time. The rest of the weapons are similar to the original doom weapons ( I think you'll know how to use them ;) )

you tube video
http://www.youtube.com/watch?v=wlYEmuTIuGM

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Maps

Map01 - Armory - 100%
Map02 - Nuclear Plant - 100%
Map03 - Nuclear refinery - 100%
Map04 - Maintenance depot - 100%
Map05 - Nukage Regulation - 100%
Map06 - Vegitation testing - 100%
Map07 - Eco Containment - 100%
Map08 - Recycling Depot - 100%
Map09 - Industrial Zone - 100%
Map10 - Nukage control - 100%
Map11 - Lock Down Anomaly - 100%


Map12 - ENV-SEC 1 - Sub-Zero Containment - 100%
Map13 - ENV-SEC 2 - Marshlands 100%
Map14 - ENV-SEC 3 - Volcanic Control - 100%
Map15 - ENV-SEC 4 - Cliff Sides - 100%
Map16 - ENV-SEC 5 - Water Works - 100%
Map17 - ENV-SEC 6 - Rock Ridge Canyon - 100%
Map18 - ENV-SEC 7 - Marsh Lands - 100%
Map19 - ENV-SEC 8 - The Tropics - 100%
Map20 - Re-Surface/Gateway - 100%



Map21 - Gates of hell - 100%
Map22 - Unholy Cathedral - 100%
Map23 - Inferno - 100%
Map24 - Peril - 100%
Map25 - infernal Crusade -100%
Map26 - Imperial inferno - 100%
Map27 - (I can't reveal the name) - 100%
Map28 - Forced Entry - 100%
Map29 - Earthbound - 100%
Map30 - The Truth - 100%


Map31 - It's a secret - 100%
Map32 - It's a secret - 100%

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If you'd like to try this in beta form, please feel free to PM me and I'll send you a copy.[/img]

Re: Dsdoom3

Posted: Sat Dec 12, 2009 9:50 pm
by Sonnyboy
I think I'm gonna like this...

Re: Dsdoom3

Posted: Sun Dec 13, 2009 11:15 am
by Viscra Maelstrom
The Title wrote:Dsdoom3
WHAT DOOM3 ON DS REALLY.

Re: Dsdoom3

Posted: Sun Dec 13, 2009 11:21 am
by FANADICALCOWHEAD
doomhunter_175 wrote:
The Title wrote:Dsdoom3
WHAT DOOM3 ON DS REALLY.
Well it's compatible with dsdoom so..

Re: Dsdoom3

Posted: Mon Dec 14, 2009 1:12 pm
by Mr.Green
Hmm...not bad,but atleast you could make own pain sounds for imp and revenant.

Re: Dsdoom3

Posted: Sat May 01, 2010 12:30 pm
by FANADICALCOWHEAD
Update*
New Screenshots
Check first post.

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Here's Map09! This takes place on the Phobos Colony test site!

Re: Dsdoom3

Posted: Sun Nov 21, 2010 5:22 pm
by FANADICALCOWHEAD
5 new maps added*

Re: Dsdoom3

Posted: Sun Nov 21, 2010 6:51 pm
by DoomSplitter
Can we expect a demo anytime soon?

Re: Dsdoom3

Posted: Sun Nov 21, 2010 7:45 pm
by FANADICALCOWHEAD
DoomSplitter wrote:Can we expect a demo anytime soon?
I wasn't ever planning on releasing a map demo. Perhaps that isn't in the projects best interest, but I'd rather keep everything somewhat discrete.
But who knows, I might just release a 3 map demo (Hopefully it'll spark people's interest.)

Re: Dsdoom3

Posted: Mon Nov 22, 2010 4:50 am
by Per-Scan
Yeah, I'd like to see at least one map. Just for an idea of your concept plays out. :)

Re: Dsdoom3

Posted: Fri Nov 26, 2010 9:42 am
by FANADICALCOWHEAD
Watch the official trailer here: Official Trailer

Re: Dsdoom3

Posted: Fri Nov 26, 2010 10:28 pm
by Captain Awesome
Definitely looks interesting. If I had the resources to homebrewify my DS, I'd install this on there.

Re: Dsdoom3

Posted: Sat Nov 27, 2010 4:38 am
by Per-Scan
Looks good. Can I ask whatever happened to DSDoom 1.1.3? I had high hopes for it but it just vanished... :(

Re: Dsdoom3

Posted: Sat Nov 27, 2010 9:57 am
by FANADICALCOWHEAD
Per-Scan wrote:Looks good. Can I ask whatever happened to DSDoom 1.1.3? I had high hopes for it but it just vanished...
I cancelled it. The files we were working on were corrupt. A whole year of work gone (not to mention I'm pretty inexperienced when it comes to coding.)

Re: Dsdoom3

Posted: Sat Nov 27, 2010 10:47 am
by CaptainToenail
I see your still using those old zombie-edits. Ghastly Dragon has created some very cool better ones recently.

I don't really like the way you are running your projects, I remember playing the Doom64 II WIP, it had quite a few great maps that authors spent a lot of time on, myself included. Seems like a waste of time because I doubt they will ever be played - at least I uploaded my own to idGames.