Dsdoom3 - 32 map Total Conversion almost done!

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Dsdoom3 - 32 map Total Conversion almost done!

Postby FANADICALCOWHEAD » Sat Dec 12, 2009 8:11 pm

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This was started nearly two years ago, and now I'm finally resuming it!
So what's it all about? It's a total conversion for doom2 that utilizes all of prboom's wonderful features. I've completed all the assets (sprites, sounds and dehacked), I've selected a texture set and now I'm ready to start mapping, I've finished map01, and 02. Now before anyone jumps to any conclusions, this is not a remake of doom3 by any stretch of the imagination. I've came up with my own plot and I'm following it strictly. Where does this take place? I'm not sure yet, either Phobos or mars. What kind of maps can you expect from this wad? Plenty of unique, fun and addictive maps, though the first 11 maps will all follow the same basic theme, map12 is where the wad really takes a turn, by map12 you'll be in the underground environmental labs, these labs simulate various outdoor environments (so you'll be playing in swamps, snow levels, underwater levels and all that stuff). Weapons wise you'll have the good ol' doom3 weapon set, but each weapon serves a different purpose. The chaingun is tailored for close combat it fires 4rounds per 2 shots giving it a devastating punch (if you're close enough)and is perfect for waves of tough monsters , the machine gun however, is a highly accurate weapon designed for long distance enemies or taking out one enemy at a time. The rest of the weapons are similar to the original doom weapons ( I think you'll know how to use them ;) )

you tube video
http://www.youtube.com/watch?v=wlYEmuTIuGM

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Maps

Map01 - Armory - 100%
Map02 - Nuclear Plant - 100%
Map03 - Nuclear refinery - 100%
Map04 - Maintenance depot - 100%
Map05 - Nukage Regulation - 100%
Map06 - Vegitation testing - 100%
Map07 - Eco Containment - 100%
Map08 - Recycling Depot - 100%
Map09 - Industrial Zone - 100%
Map10 - Nukage control - 100%
Map11 - Lock Down Anomaly - 100%


Map12 - ENV-SEC 1 - Sub-Zero Containment - 100%
Map13 - ENV-SEC 2 - Marshlands 100%
Map14 - ENV-SEC 3 - Volcanic Control - 100%
Map15 - ENV-SEC 4 - Cliff Sides - 100%
Map16 - ENV-SEC 5 - Water Works - 100%
Map17 - ENV-SEC 6 - Rock Ridge Canyon - 100%
Map18 - ENV-SEC 7 - Marsh Lands - 100%
Map19 - ENV-SEC 8 - The Tropics - 100%
Map20 - Re-Surface/Gateway - 100%



Map21 - Gates of hell - 100%
Map22 - Unholy Cathedral - 100%
Map23 - Inferno - 100%
Map24 - Peril - 100%
Map25 - infernal Crusade -100%
Map26 - Imperial inferno - 100%
Map27 - (I can't reveal the name) - 100%
Map28 - Forced Entry - 100%
Map29 - Earthbound - 100%
Map30 - The Truth - 100%


Map31 - It's a secret - 100%
Map32 - It's a secret - 100%

_______________________
If you'd like to try this in beta form, please feel free to PM me and I'll send you a copy.[/img]
Last edited by FANADICALCOWHEAD on Sat Dec 27, 2014 12:51 am, edited 21 times in total.
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Re: Dsdoom3

Postby Sonnyboy » Sat Dec 12, 2009 10:50 pm

I think I'm gonna like this...
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Re: Dsdoom3

Postby Princess Viscra Maelstrom » Sun Dec 13, 2009 12:15 pm

The Title wrote:Dsdoom3


WHAT DOOM3 ON DS REALLY.
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Re: Dsdoom3

Postby FANADICALCOWHEAD » Sun Dec 13, 2009 12:21 pm

doomhunter_175 wrote:
The Title wrote:Dsdoom3


WHAT DOOM3 ON DS REALLY.

Well it's compatible with dsdoom so..
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Re: Dsdoom3

Postby Mr.Green » Mon Dec 14, 2009 2:12 pm

Hmm...not bad,but atleast you could make own pain sounds for imp and revenant.
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Re: Dsdoom3

Postby FANADICALCOWHEAD » Sat May 01, 2010 1:30 pm

Update*
New Screenshots
Check first post.

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Here's Map09! This takes place on the Phobos Colony test site!
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Re: Dsdoom3

Postby FANADICALCOWHEAD » Sun Nov 21, 2010 6:22 pm

5 new maps added*
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Re: Dsdoom3

Postby DoomSplitter » Sun Nov 21, 2010 7:51 pm

Can we expect a demo anytime soon?
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Re: Dsdoom3

Postby FANADICALCOWHEAD » Sun Nov 21, 2010 8:45 pm

DoomSplitter wrote:Can we expect a demo anytime soon?

I wasn't ever planning on releasing a map demo. Perhaps that isn't in the projects best interest, but I'd rather keep everything somewhat discrete.
But who knows, I might just release a 3 map demo (Hopefully it'll spark people's interest.)
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Re: Dsdoom3

Postby Per-Scan » Mon Nov 22, 2010 5:50 am

Yeah, I'd like to see at least one map. Just for an idea of your concept plays out. :)
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Re: Dsdoom3

Postby FANADICALCOWHEAD » Fri Nov 26, 2010 10:42 am

Watch the official trailer here: Official Trailer
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Re: Dsdoom3

Postby Captain Awesome » Fri Nov 26, 2010 11:28 pm

Definitely looks interesting. If I had the resources to homebrewify my DS, I'd install this on there.
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Re: Dsdoom3

Postby Per-Scan » Sat Nov 27, 2010 5:38 am

Looks good. Can I ask whatever happened to DSDoom 1.1.3? I had high hopes for it but it just vanished... :(
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Re: Dsdoom3

Postby FANADICALCOWHEAD » Sat Nov 27, 2010 10:57 am

Per-Scan wrote:Looks good. Can I ask whatever happened to DSDoom 1.1.3? I had high hopes for it but it just vanished...

I cancelled it. The files we were working on were corrupt. A whole year of work gone (not to mention I'm pretty inexperienced when it comes to coding.)
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Re: Dsdoom3

Postby CaptainToenail » Sat Nov 27, 2010 11:47 am

I see your still using those old zombie-edits. Ghastly Dragon has created some very cool better ones recently.

I don't really like the way you are running your projects, I remember playing the Doom64 II WIP, it had quite a few great maps that authors spent a lot of time on, myself included. Seems like a waste of time because I doubt they will ever be played - at least I uploaded my own to idGames.
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