Megaman 8-Bit Deathmatch - Released!

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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Gez » Sun Feb 28, 2010 6:42 pm

jimmy91 wrote:Also, how the fuck did Bright Man accrue -2%? :lol: I see no facility to vote negative on the poll.


Dunno*, but now that someone voted for him, he's at 0%. On the other hand...
Spoiler:

Dust Man is completely a cheater. With just one vote, he's the equal of Wood Man and his 21 votes.


*
Spoiler:
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby perfectpitchrob » Sun Feb 28, 2010 9:02 pm

that trailer made me go from being simply impressed by the wad, to wanting to play it really bad! Great Job!
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Cutmanmike » Mon Mar 01, 2010 4:05 am

Well thanks, nice to see someone showing interest in the project rather than my buggy poll software! :wink:
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Cutmanmike » Thu Mar 04, 2010 9:21 am

new MM8BDM gameplay video http://cutstuff.net/blog/?p=1959
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Amuscaria » Fri Mar 05, 2010 12:08 pm

You have, by far, the greatest talent to to make the simplest things to turn into wonders. My kudos to you once more on a simple yet unique and fun mod. :D
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby lizardcommando » Fri Mar 05, 2010 1:09 pm

Woah... Kick ass! I like the hand animations for the Metal Blades.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Lioyd_Irving » Mon Mar 08, 2010 9:00 am

Cutmanmike wrote:Image

I'm torn between admiration and terror.
One part of me is saying "F**k yeah, block patterns in ZDoom, awesome !" and the other part is saying "OH GOD THE BLOCKS THEY HAVE FOLLOWED US".
Also, I hate my connection. Did I mention I hate my connection already ? Well I do. I hate it. Hate, hate, hate, hate, hate it. HAAAAAATE
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby FuzzballFox » Fri Mar 12, 2010 4:20 am

What ya gonna do now Megaman 10 is out?
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Amuscaria » Mon Mar 15, 2010 11:41 am

I've never played any MM classic other than MM6, MM8 (PS) and MM and Forte (SNES). I heard MM10 is incredibly hard, frustratingly so.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Cutmanmike » Mon Mar 15, 2010 11:53 am

FuzzballFox wrote:What ya gonna do now Megaman 10 is out?


In terms of putting the new stuff in the WAD? I think the sprite artists on my forum are keen on having the new robot masters in so I'll probably get around to them eventually.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Zippy » Mon Mar 15, 2010 3:04 pm

Eriance wrote:I heard MM10 is incredibly hard, frustratingly so.
Really no worse than most of the original NES games, or it's immediate predecessor MM9. And most good NES games were frustratingly hard. If I had to guess, probably born out of the arcade tradition of devising coin guzzling machines.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Cutmanmike » Mon Mar 15, 2010 3:18 pm

I have to admit, with mm9 and 10 they did add some extra cheesy bits that just make you think "oh come on". I.e those enemies that come from dangerous pits and knock you down right away if you forget they appear there. Sure they were in mm4 and did the same thing but they were much slower and scarce.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Zippy » Mon Mar 15, 2010 3:32 pm

Cutmanmike wrote:I have to admit, with mm9 and 10 they did add some extra cheesy bits that just make you think "oh come on". I.e those enemies that come from dangerous pits and knock you down right away if you forget they appear there. Sure they were in mm4 and did the same thing but they were much slower and scarce.
4? That had those in first game. Almost the oldest trick in the book. The path of NESer is the path of rampant memorization as to which pits will be more pro-active in instigating your death (substitute "which stairs have the most goddamned bats" or other game appropriate piece).
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Cutmanmike » Tue Mar 16, 2010 8:50 am

I was specifically talking about those enemies that rise up from the pits and fall down again, making it impossible to cross unless you take them out and quickly hop over. But yeah pretty much any other enemy can pull that stunt. Ninja Gaiden was the worst for that :x
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Lioyd_Irving » Tue Mar 16, 2010 12:13 pm

To me, the absolute worst in fake difficulty is MM3. Trial-and-error gameplay, unclear hitboxes and useless weapons (Top Spin anyone ?), instant-death zones galore, boss weaknesses that made no sense whatsoever and passages that are outright impossible to go through without losing health. The music was awesome though.
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