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Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Wed Feb 10, 2010 4:12 pm
by Davidos
Finally! Somebody who actually makes a map for the weapon testers... christ I can't remember how many times I'd have to reload a map because I already wasted every enemy before I ran out of weapons to play with...

... heh.


Still lookin' awesome.

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 9:24 am
by Cutmanmike
This took longer than I had hoped...

Image
Image

I've arranged a recording session with my pals on monday so HOPEFULLY you'll see a trailer on tuesday, showing off the online gameplay.

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 9:50 am
by Zippy
Is "great all round weapon" supposed to be a pun or do you mean "around"? :wink:

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 10:08 am
by Cutmanmike
I won't lie, I typed these up late!

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 11:33 am
by Davidos
Cutmanmike wrote:I won't lie, I typed these up late!

I think it's supposed to be all-round, aka in this situation: A weapon which is equally good in everything (Most balanced on power, accuracy and speed.)
Right?

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 2:32 pm
by Xaser
If it was all round, it wouldn't be very sharp, now, would it? :P

Okay, all right, I'll give it a rest now. Let's not slice the Cutman. :P

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 5:29 pm
by Gez
With that pixellation, even round things have sharp angles.

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sat Feb 13, 2010 6:03 pm
by DoomRater
People are being awfully sharp today!

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sun Feb 14, 2010 1:27 am
by Project Dark Fox
DoomRater wrote:People are being awfully sharp today!

You've got a point.

*DUCKS*

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Sun Feb 14, 2010 8:13 am
by Davidos
C-C-C-COMBO BREAKER!




.... /offtopic.

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Mon Feb 15, 2010 9:15 pm
by Cutmanmike

Re: Megaman 8-Bit Deathmatch - Official Trailer up!

PostPosted: Tue Feb 16, 2010 12:12 am
by lizardcommando
Woah! Awesome trailer! I only have two gripes though:

1. Shouldn't the Metal Blades be thrown rather than shot out of the Mega Buster just like in Mega Man 2?
2. I thought the Gemini Lasers traveled faster than how they are moving in your mod.

Aside from that, this looks really cool! I can't wait to play it.

Re: Megaman 8-Bit Deathmatch - Official Trailer up!

PostPosted: Tue Feb 16, 2010 12:47 am
by DoomRater
At first, I was like " this trailer?" But then I saw it rotate and went heh.

Re: Megaman 8-Bit Deathmatch - Official Trailer up!

PostPosted: Tue Feb 16, 2010 12:59 am
by XutaWoo
Those fixed-camera scenes looked like that's play horribley.

Other than that, I love the intro.

Re: Megaman 8-Bit Deathmatch - Official Trailer up!

PostPosted: Tue Feb 16, 2010 3:24 am
by Kinsie
XutaWoo wrote:Those fixed-camera scenes looked like that's play horribley.

Other than that, I love the intro.
I'm pretty sure those were spectator cameras.