Megaman 8-Bit Deathmatch - Released!

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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Davidos » Wed Feb 10, 2010 4:12 pm

Finally! Somebody who actually makes a map for the weapon testers... christ I can't remember how many times I'd have to reload a map because I already wasted every enemy before I ran out of weapons to play with...

... heh.


Still lookin' awesome.
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Cutmanmike » Sat Feb 13, 2010 9:24 am

This took longer than I had hoped...

Image
Image

I've arranged a recording session with my pals on monday so HOPEFULLY you'll see a trailer on tuesday, showing off the online gameplay.
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Zippy » Sat Feb 13, 2010 9:50 am

Is "great all round weapon" supposed to be a pun or do you mean "around"? :wink:
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Cutmanmike » Sat Feb 13, 2010 10:08 am

I won't lie, I typed these up late!
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Davidos » Sat Feb 13, 2010 11:33 am

Cutmanmike wrote:I won't lie, I typed these up late!

I think it's supposed to be all-round, aka in this situation: A weapon which is equally good in everything (Most balanced on power, accuracy and speed.)
Right?
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Xaser » Sat Feb 13, 2010 2:32 pm

If it was all round, it wouldn't be very sharp, now, would it? :P

Okay, all right, I'll give it a rest now. Let's not slice the Cutman. :P
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Gez » Sat Feb 13, 2010 5:29 pm

With that pixellation, even round things have sharp angles.
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby DoomRater » Sat Feb 13, 2010 6:03 pm

People are being awfully sharp today!
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Project Dark Fox » Sun Feb 14, 2010 1:27 am

DoomRater wrote:People are being awfully sharp today!

You've got a point.

*DUCKS*
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Davidos » Sun Feb 14, 2010 8:13 am

C-C-C-COMBO BREAKER!




.... /offtopic.
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Re: Megaman 8-Bit Deathmatch - Progress!

Postby Cutmanmike » Mon Feb 15, 2010 9:15 pm

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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby lizardcommando » Tue Feb 16, 2010 12:12 am

Woah! Awesome trailer! I only have two gripes though:

1. Shouldn't the Metal Blades be thrown rather than shot out of the Mega Buster just like in Mega Man 2?
2. I thought the Gemini Lasers traveled faster than how they are moving in your mod.

Aside from that, this looks really cool! I can't wait to play it.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby DoomRater » Tue Feb 16, 2010 12:47 am

At first, I was like " this trailer?" But then I saw it rotate and went heh.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby XutaWoo » Tue Feb 16, 2010 12:59 am

Those fixed-camera scenes looked like that's play horribley.

Other than that, I love the intro.
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Postby Kinsie » Tue Feb 16, 2010 3:24 am

XutaWoo wrote:Those fixed-camera scenes looked like that's play horribley.

Other than that, I love the intro.
I'm pretty sure those were spectator cameras.
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