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Re: Megaman 8-Bit Deathmatch

PostPosted: Thu Sep 17, 2009 4:00 am
by Cutmanmike
When I have the main system down I will open this up as a community effort. I will probably open up a new forum on cutstuff. Might be inconvenient for some though. If you have a problem with an external forum, and would like to map, raise your hand.

Re: Megaman 8-Bit Deathmatch

PostPosted: Mon Nov 09, 2009 6:00 am
by Cutmanmike
Bump!

As an attempt to boost motivation and interest in this WAD, I've decided to publicly release what I showed the private testers previously. This has not been tested in DM but feel free to host a server and give it a whirl.

http://cutstuff.net/files/MegaDMalpha.zip

Any feedback appreciated!

Note to private testers: This is exactly the same as the version you received so there's no reason to redownload it.

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Mon Nov 09, 2009 10:11 am
by Amuscaria
Will try after my two exams! D:

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Mon Nov 09, 2009 10:25 am
by DoomRater
Dang, I was hoping there'd be an update for everyone...

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Mon Nov 09, 2009 10:30 am
by Cutmanmike
Sorry! I'll start work on it again as soon as the GVH tour bus is over.

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Thu Nov 19, 2009 8:59 am
by CrystalWolf
I would totally map for this project. :)

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Tue Dec 01, 2009 11:34 am
by chaoscentral

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Fri Dec 04, 2009 12:43 pm
by RabidZombie
Saw this on Kotaku. Took a few seconds before I recognised the name. :P Nice work.

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Sun Dec 06, 2009 1:00 am
by thedemolitionist
Anyone interested in playing this game online, I am currently hosting a server. The name of my server is Mega Man [Jrockgame] Deathmatch

Here is a video from some highlights today.


Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Thu Feb 04, 2010 5:24 am
by Cutmanmike
Ok it's been a really long time since I posted on this topic but I figured I'd do my update spamming here rather than the the WIP thread in off topic.

Every robot master level from Megaman 1 is done except Fireman's which I'm working on right now. Cutman and Gutsman's levels have been completely remade.

Originally I was going to have the weapons behave exactly as their 2D counterparts but after the alpha test it became apparent that the gameplay would suck (just watch the video above). So most of the weapons have been tweaked from the alpha to be more reasonable in the 3d environment. A good example is the Air Shooter, which previously shot 3 projectiles each being varying speeds, now shoots projectiles in 3 directions at the same speed (making it a shotgun kinda weapon). Seems Zippy had the right idea to begin with after all :yup: This also means no more temporary invincibility, as it REALLY slowed the game down. Now it's hectic and fun, just the way I wanted it.

Speaking of weapons, I've made a lot of em. I won't go into details but there's a list of what I've done on my forum that I will update often. I took leaf shield out for now because I'm not sure how I want to handle the shield weapons.

I also started Robot Master skins, which me and a few others have been working on. So far there's all the MM1 robot masters to choose from but I plan to make ALL of the 8-bit robot masters, because I know everyone has different favourites.

I will be asking people for help with Megaman2 maps soon! :)

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Fri Feb 05, 2010 6:06 am
by Tormentor667
Brilliant.... :shock:

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Fri Feb 05, 2010 6:34 am
by CaptainToenail
I don't really like Megaman but this still looks very impressive, even despite the 'eyeball-scalding' textures. Nice work :)

Re: Megaman 8-Bit Deathmatch - Public alpha released

PostPosted: Fri Feb 05, 2010 8:27 pm
by Zippy
Cutmanmike wrote:Originally I was going to have the weapons behave exactly as their 2D counterparts but after the alpha test it became apparent that the gameplay would suck (just watch the video above). So most of the weapons have been tweaked from the alpha to be more reasonable in the 3d environment. A good example is the Air Shooter, which previously shot 3 projectiles each being varying speeds, now shoots projectiles in 3 directions at the same speed (making it a shotgun kinda weapon). Seems Zippy had the right idea to begin with after all
And don't you forget it! Image

Glad to hear on the progress. You did great work with GvH so the fact that you could churn out a fun and delightful Megaman themed deathmatch game given the time doesn't surprise me in the least.

Cutmanmike wrote:I will be asking people for help with Megaman2 maps soon! :)
Ooh! Ooh! Ooh!

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Wed Feb 10, 2010 3:54 am
by Cutmanmike
Because there's SO MANY weapons now (19) I've decided to do a training/practice map for checking them all out, as well as some extra stuff.

Image

Re: Megaman 8-Bit Deathmatch - Progress!

PostPosted: Wed Feb 10, 2010 6:19 am
by Tormentor667
Oh yes :)