Diablo II items - release 4

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Diablo II items - release 4

Postby Behemoth » Sun Aug 23, 2009 3:11 pm

Hi ! As I'm using lot of sprites coming from Diablo 2 in my main project " Runes ", I decided to collect all the sprites available in Diablo 2 and to share my work.
So, here's the final release : http://www.mediafire.com/?wk0yyn55zem

Extracts :

WEAPONS:
Image
ARMORS :
Image
CUBE, POTIONS, RINGS etc.
Image
QUEST & SKILLS ICONS :
Image
Last edited by Behemoth on Fri Aug 28, 2009 4:42 am, edited 6 times in total.
User avatar
Behemoth
Runes project
 
Joined: 28 Jul 2009
Location: France

Re: Diablo II sprites - release 1

Postby Xaser » Sun Aug 23, 2009 4:53 pm

For the record, a .pk3 is just a .zip file -- the only difference is that a proper .pk3 uses a certain set of subdirectories: see here for more.
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: Diablo II sprites - release 1

Postby oODemonologistOo » Tue Aug 25, 2009 2:24 am

As I said earlier, there are some REALLY awesome demons and magical enemies that needs to be "sprited" for Doom... It would be useful for medieval mods (*hint* Hpack *hint*) :lol:
User avatar
oODemonologistOo
undecided
 
Joined: 17 Jul 2007
Location: one of the labs of hell

Re: Diablo II sprites - release 2

Postby Behemoth » Tue Aug 25, 2009 4:18 am

2nd release !

oODemonologistOo wrote:It would be useful for medieval mods (*hint* Hpack *hint*) :lol:

Yeah, and I plan to use them as outdoor decorations in my project Runes. They should be placed in unattainable areas due to their single frame.

oODemonologistOo wrote:As I said earlier, there are some REALLY awesome demons and magical enemies that needs to be "sprited" for Doom...

Sorry, but I don't have the skills to do this ( I assumed you speak about isometrical views ). :?
User avatar
Behemoth
Runes project
 
Joined: 28 Jul 2009
Location: France

Re: Diablo II sprites - release 2

Postby oODemonologistOo » Tue Aug 25, 2009 7:32 am

Nah I just spoke to get attraction of the few sprite artists around here :D
User avatar
oODemonologistOo
undecided
 
Joined: 17 Jul 2007
Location: one of the labs of hell

Re: Diablo II sprites - release 2

Postby printz » Tue Aug 25, 2009 11:12 am

Sorry, but they look down. They're all drawn as seen from above, not up front.

Trust me, I did a modification already, by copying the Diablo 1 goatmen into Doom. It looked bad.

The only decent ones are the potion, gem and spell graphics. But then, they look so simple they can be drawn from scratch.
User avatar
printz
BOW BEFORE ME!
 
Joined: 26 Oct 2006
Location: Bucharest, Romania

Re: Diablo II sprites - release 2

Postby oODemonologistOo » Tue Aug 25, 2009 12:39 pm

A suggestion, would it be possible if you could add their full frames ? It might give ideas to some people. (Cut&Paste or Scratch wise, I also wanted to have the graphics of monsters but never was able to rip them)
User avatar
oODemonologistOo
undecided
 
Joined: 17 Jul 2007
Location: one of the labs of hell

Re: Diablo II sprites - release 2

Postby neoworm » Tue Aug 25, 2009 1:34 pm

Once I was modifying Diablo 1 harpy (ripped from infamous Sirens wad) to look good in Doom - It was incredible ammount of work. Almost everthing except front and back frames had to be heavilly modified to get rid of the isometric view. And the Harpy is really simple sprite. Doing something similar with Diablo? - it would be probably faster to redone the sprite from scratch.
User avatar
neoworm
 
Joined: 23 Sep 2005
Location: Czech Republic

Re: Diablo II sprites - release 2

Postby Behemoth » Tue Aug 25, 2009 1:56 pm

I don't know why everybody focus on the monsters, that's not the main feature of my file. Take a look at the potions, gems, runes and simple items, they could be useful in some wads.

oODemonologistOo wrote:A suggestion, would it be possible if you could add their full frames ? It might give ideas to some people. (Cut&Paste or Scratch wise, I also wanted to have the graphics of monsters but never was able to rip them)

I don't know what you mean with "full frames", is it something like this : http://classic.battle.net/diablo2exp/monsters/act5-bloodlord.shtml ?

printz wrote:[...]But then, they look so simple they can be drawn from scratch.

You must have good drawing skills (and a lot of free time) !
User avatar
Behemoth
Runes project
 
Joined: 28 Jul 2009
Location: France

Re: Diablo II sprites - release 2

Postby oODemonologistOo » Tue Aug 25, 2009 4:58 pm

Yeah that's what I meant with full frames, but I mean, every frame; attack, death, walk etc.
User avatar
oODemonologistOo
undecided
 
Joined: 17 Jul 2007
Location: one of the labs of hell

Re: Diablo II sprites - release 2

Postby Demolisher » Tue Aug 25, 2009 5:07 pm

Due to the "Top Down" they would be OK in areas that you never get to, like maybe an interesting Easter egg, or viewed from a bridge.
User avatar
Demolisher
Never enough time.
 
Joined: 11 Aug 2008
Location: Clarkston, MI

Re: Diablo II items - release 3

Postby Behemoth » Wed Aug 26, 2009 7:39 am

Release 3 ! Now you have armors, helms, gloves, boots, belts and shields. Should be interesting for medieval mods...

oODemonologistOo wrote:...I mean, every frame; attack, death, walk etc.

I don't know how to do that, and I don't want to spend hundreds of hours on it. Now I want to go back to my first project Runes. The main goal of this release was to provide the frames of the D2 items, not to create new monsters...
User avatar
Behemoth
Runes project
 
Joined: 28 Jul 2009
Location: France

Re: Diablo II sprites - release 2

Postby printz » Wed Aug 26, 2009 8:10 am

Behemoth wrote:
printz wrote:[...]But then, they look so simple they can be drawn from scratch.

You must have good drawing skills (and a lot of free time) !
NO. But those graphics are mostly circles with heads, and some texturing done on them to look like liquids. They would be pretty small for Doom, inanimate and not rotative.
User avatar
printz
BOW BEFORE ME!
 
Joined: 26 Oct 2006
Location: Bucharest, Romania

Re: Diablo II items - release 4

Postby Behemoth » Fri Aug 28, 2009 4:42 am

4th and final release.
User avatar
Behemoth
Runes project
 
Joined: 28 Jul 2009
Location: France

Re: Diablo II items - release 4

Postby Dreadopp » Sat Aug 29, 2009 11:47 am

A pretty cool resource. Some of the gems, runes and jewels could be useful for some mods. I like it. :)
User avatar
Dreadopp
I'm in the Zone!
 
Joined: 23 Mar 2008
Location: Wherever you want...

Next

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: Yandex [Bot] and 0 guests