Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE!)

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Virtue
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by Virtue »

rpg is rocket propelled grenade as well
Gez
 
 
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by Gez »

Why would anyone want to rocket-propel anything that isn't a chainsaw?
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NeuralStunner
 
 
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by NeuralStunner »

I have to say, it's bizarre being quoted and responded to via a post from more than a year ago.

Funny enough, I didn't even own Quake 1 back then (aside from the shareware E1). By this point I'd love to help with this.

So, uh, I can ridcule it for being Quake. Yeah. Image
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ibm5155
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by ibm5155 »

Fuu, you remembers me my old canceled project q2onskulltag, i almost finish many things in the first map, but i lost all data, and the only thing that rest me was only an outdated video :(.

Nice work.
heavyshell3k
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by heavyshell3k »

Great work so far!!!! Please continue to work on this project. Quake was/is one of my favorite games.
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Blade3327
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by Blade3327 »

Thanks! Will do. Progress is a little slow, but I'm keeping on it as well as my other TC project.
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Tormentor667
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by Tormentor667 »

Looking forward to this :)
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by Zombieguy »

Oh, so this has not been released? :(
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Tormentor667
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by Tormentor667 »

Obviously not :P
heavyshell3k
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by heavyshell3k »

Sorry for the bump....Any new news on this project?
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hfc2x
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by hfc2x »

You made the bump, so there shouldn't be any news.
By the way, I still expect someone to make an actually functional Thunderbolt Gun (not a multi-railgun in disguise). Definitely looking forward to this.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by wildweasel »

heavyshell3k wrote:Sorry for the bump....Any new news on this project?
Sigh.
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printz
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by printz »

Well, the thunderbolt is similar to a railgun, but it doesn't rip through the monsters (even though it appears like it does in Quake 1). It's a totally accurate hitscan, with a bright special effect.
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hfc2x
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by hfc2x »

The problem is that using Railgun shots leaves the particle trails behind in third person cam, which looks gruesome and fake. We have [wiki=Classes:FastProjectile]FastProjectile[/wiki] to achieve a better, much more accurate recreation of the Thunderbolt. Oh, and the really hard part (which I think everyone chooses the easy-Rail way) is making it explode if used underwater, killing everyone submerged.
heavyshell3k
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by heavyshell3k »

wildweasel wrote:
heavyshell3k wrote:Sorry for the bump....Any new news on this project?
Sigh.
You sleepy? :lol:
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