Z-QUAKE is the first total conversion for GZDoom based solely on the original Quake.
The objective is not only to bring 1996's 3D masterpiece to a modern Doom port, but to enhance it with features only available to GZDoom. There is no map-to-map level progression; instead, you'll be able to explore Hexen-style hubs each representing different dimensions, expanding Quake's universe. The mod's free-roaming environments will be packed with monsters and secrets. Weapons from Quake itself are at your fingertips, so players can combine them with useful artifacts and powerups to further the damage they deal within the chaotic worlds they face. Last but not least, the game features three classes, each with their own starting weapons and speeds, so choose wisely; some classes are tougher to play than others. This allows more experienced players to indulge in heavier firepower while sacrificing natural abilities.