The Ultimate DooMer wrote:All the overridden, custom keys really break the fun. Not only is it difficult to find good keys to use, trying to remember what's what and use them in the middle of play is nearly impossible. Can't the normal navigation keys, weapon slots, and inventory selection be used?
I didn't know about GetPlayerInput (and I'm not sure how to implement it without defining new menu keys or without disabling player movement while the menu is active), the weapon keys just need to be redefined by the player (as Hexen's hardcoded item hotkeys were overriding slots 5+ when I tried to add my own defaults) and all the inventory hotkeys are optional like Hexen 2.
You mean the inventory keys should work normally, with the new extra keys just being "quick access"? I can't seem to access the inventory with the ] and [ keys; nothing comes up (none of my potions, scrolls, rings, or gold).