[Hexen] Serpent: Resurrection [New version 09/2017]

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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby SallazarSpellcaster » Fri Aug 24, 2018 8:27 am

Ah that's a problem. I don't know the technicals on how GzDoom handles scripts and all that, but basically if you have a game file that is associated with two wad files (serpentmus1 and 2,) then it will only work if you have both enabled, otherwise it'll give you an error. I don't know if there's a way to fix that, but when that happens to me I usually restart my game
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby Manhs » Fri Aug 24, 2018 8:39 am

I'm at map 13 or 14 now and i have no with the files, i think, i will continue xD
Is there a way to listen the OST with mp3?
I found it on youtube but it's not the version of the file who work i think:
https://youtu.be/0sAGAncempA

EDIT: It's serpmus2, i extracted it with slade, it works, nice musics ^^
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby The Ultimate DooMer » Sat Aug 25, 2018 3:59 pm

SallazarSpellcaster wrote:Ah that's a problem. I don't know the technicals on how GzDoom handles scripts and all that, but basically if you have a game file that is associated with two wad files (serpentmus1 and 2,) then it will only work if you have both enabled, otherwise it'll give you an error. I don't know if there's a way to fix that, but when that happens to me I usually restart my game


It depends on what wads you have loaded - in most cases (vanilla etc.) you can add/remove music wads without issue, but if any of them contain scripts then you have to keep using that wad or the save won't work.

In this case, the music wads both run a script to let the game know what music is being used - for the end credits and for any issues relating to specific tracks.

Is there a way to listen the OST with mp3?


The tracks are not mp3's, but there are many music players that support the various MOD formats used. (if you extract them from the wads)
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby AvzinElkein » Sat Aug 25, 2018 4:01 pm

Odd question: do you plan on updating this? From what I can tell, GZDoom's at 3.5.1 now. *shrug*
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby wildweasel » Sat Aug 25, 2018 4:10 pm

AvzinElkein wrote:Odd question: do you plan on updating this? From what I can tell, GZDoom's at 3.5.1 now. *shrug*

What needs updating? Have you got any errors?

[edit] Assume it works, and if it stops working between versions, that's probably a bug that should be reported to the devs.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby AvzinElkein » Sat Aug 25, 2018 8:16 pm

I have one question, however. In the RPG mod, looking at the keybinds shows that weapon slots are listed twice; once in main keys and once in mod keys. Was that intentional?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby The Ultimate DooMer » Tue Aug 28, 2018 4:04 am

I think that's a leftover from old GZDoom versions, when slots only went up to 4 by default.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby AvzinElkein » Tue Aug 28, 2018 8:47 am

Also, is it just me, or when opening the RPG Menu (to boost your stats), the selector isn't properly aligned?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby theleo_ua » Wed Aug 29, 2018 10:37 am

AvzinElkein wrote:Also, is it just me, or when opening the RPG Menu (to boost your stats), the selector isn't properly aligned?


for me too
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby ChamiChameleon » Fri Aug 31, 2018 7:21 pm

I got a bug or error while playing as Braxus. Once I landed in the third map, I noticed I can't open regular doors. I was able to do so in the introduction map (the city), but once the adventure started I tried to enter the houses around the field. Only monsters can open doors but I can't. Does anybody have the same problem? Help.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby The Ultimate DooMer » Sat Sep 01, 2018 10:33 am

That bug was present on an old GZDoom version years ago, I had to change all the doors to fix it. Works fine on modern versions, though.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby ChamiChameleon » Mon Sep 03, 2018 9:41 pm

Now how am I supposed to enter the
Spoiler:
? I just hit the wall with a shot of the serpent staff and nothing... Must I use explosive barrels or something?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby The Ultimate DooMer » Tue Sep 04, 2018 3:27 am

ChamiChameleon wrote:Now how am I supposed to enter the
Spoiler:
? I just hit the wall with a shot of the serpent staff and nothing... Must I use explosive barrels or something?


Spoiler:
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Re: [Hexen] Serpent: Resurrection [New player classes 05/201

Postby ChamiChameleon » Tue Sep 04, 2018 10:02 am

4thcharacter wrote:Unknown script error when attempting to open the door behind Korax after fighting him.


Also, is there a .ogg, .wav or mp3 version of the sountracks?


This error is presenting to me as well now. It says "p_startscript: unknown script 32" every time I try to open the door after battling Korax. I have the latest versions of both GZDoom and Serpent Resurrection. Already checked as well, as the only thing that changes are the save files of my game.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Postby Manhs » Wed Sep 05, 2018 1:07 am

ChamiChameleon wrote:Now how am I supposed to enter the
Spoiler:
? I just hit the wall with a shot of the serpent staff and nothing... Must I use explosive barrels or something?


Spoiler:
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