[Hexen] Serpent: Resurrection [New version 09/2017]

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Re: [WIP][Hexen] Serpent: Resurrection

Postby Shadelight » Thu Oct 22, 2009 7:51 pm

I'll definitely be sure to play it when it comes out. :)
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Re: [WIP][Hexen] Serpent: Resurrection

Postby doom_marine666 » Thu Oct 22, 2009 10:17 pm

That is awesome project you working on
can you tell me when it out?
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Dancso » Sat Oct 24, 2009 7:42 pm

An adventure! You can never have enough of that.
Make the areas memorable and amazing. Sightseeing is one of the best part of adventuring, heh. :P

Definitely looking forward to play this one. :wink:
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Wed Nov 11, 2009 5:06 pm

Update as of 11 Nov:
------------------------

Dynamic gameplay system implemented, one that should ensure each map never plays the same.
Storyline developed a bit more.
Various tweaks to various stuff.
2 more maps completed. (with compliments to WA's creator for making me store parts in another map to be pasted in with DB later due to it's unofficial size limit)
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Re: [WIP][Hexen] Serpent: Resurrection

Postby TheCupboard » Thu Nov 12, 2009 4:45 pm

Good great good! Hoping to play this in the future.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Shadelight » Fri Nov 13, 2009 7:08 pm

Nice to see some news on this. :)
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Sat Nov 14, 2009 5:03 pm

Update as of 14 Nov:
------------------------

Another map finished, just one more (annoying) map to finish off before I can finally start populating them.

(edit: screw that, populating now)
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Re: [WIP][Hexen] Serpent: Resurrection

Postby cacaro » Sun Nov 29, 2009 9:11 am

Any news on this? It looks incredibly impressive.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Sun Nov 29, 2009 10:26 am

RL is slowing me down a little, but I'm nearly done populating the maps. After that it's just tweaks etc. before testing can begin.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Naniyue » Mon Nov 30, 2009 1:45 pm

Looking good! Wish I had some mapping abilities. Hoping to try this mod soon!
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Re: [WIP][Hexen] Serpent: Resurrection

Postby pucy100 » Tue Dec 01, 2009 2:09 am

I can't wait for this cool mod!
But wooden wand replaces shappire wand?
why
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Re: [WIP][Hexen] Serpent: Resurrection

Postby InsanityBringer » Tue Dec 01, 2009 4:05 pm

pucy100 wrote:But wooden wand replaces shappire wand?
why


BECAUSE IT WANTS TO
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Tue Dec 01, 2009 6:50 pm

pucy100 wrote:I can't wait for this cool mod!
But wooden wand replaces shappire wand?
why


So that each class has a melee weapon, which makes the strength attribute and the spell that powers the melee weapon up work for all classes.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby pucy100 » Wed Dec 02, 2009 1:14 pm

oh ok, sorry about that
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Re: [WIP][Hexen] Serpent: Resurrection

Postby perfectpitchrob » Wed Dec 02, 2009 10:31 pm

glad to hear this wad is still in the works!
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