[Hexen] Serpent: Resurrection [New version 09/2017]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- SallazarSpellcaster
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Ah that's a problem. I don't know the technicals on how GzDoom handles scripts and all that, but basically if you have a game file that is associated with two wad files (serpentmus1 and 2,) then it will only work if you have both enabled, otherwise it'll give you an error. I don't know if there's a way to fix that, but when that happens to me I usually restart my game
- Emmanuelexe
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
I'm at map 13 or 14 now and i have no with the files, i think, i will continue xD
Is there a way to listen the OST with mp3?
I found it on youtube but it's not the version of the file who work i think:
https://youtu.be/0sAGAncempA
EDIT: It's serpmus2, i extracted it with slade, it works, nice musics ^^
Is there a way to listen the OST with mp3?
I found it on youtube but it's not the version of the file who work i think:
https://youtu.be/0sAGAncempA
EDIT: It's serpmus2, i extracted it with slade, it works, nice musics ^^
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
It depends on what wads you have loaded - in most cases (vanilla etc.) you can add/remove music wads without issue, but if any of them contain scripts then you have to keep using that wad or the save won't work.SallazarSpellcaster wrote:Ah that's a problem. I don't know the technicals on how GzDoom handles scripts and all that, but basically if you have a game file that is associated with two wad files (serpentmus1 and 2,) then it will only work if you have both enabled, otherwise it'll give you an error. I don't know if there's a way to fix that, but when that happens to me I usually restart my game
In this case, the music wads both run a script to let the game know what music is being used - for the end credits and for any issues relating to specific tracks.
The tracks are not mp3's, but there are many music players that support the various MOD formats used. (if you extract them from the wads)Is there a way to listen the OST with mp3?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Odd question: do you plan on updating this? From what I can tell, GZDoom's at 3.5.1 now. *shrug*
- wildweasel
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
What needs updating? Have you got any errors?AvzinElkein wrote:Odd question: do you plan on updating this? From what I can tell, GZDoom's at 3.5.1 now. *shrug*
[edit] Assume it works, and if it stops working between versions, that's probably a bug that should be reported to the devs.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
I have one question, however. In the RPG mod, looking at the keybinds shows that weapon slots are listed twice; once in main keys and once in mod keys. Was that intentional?
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
I think that's a leftover from old GZDoom versions, when slots only went up to 4 by default.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Also, is it just me, or when opening the RPG Menu (to boost your stats), the selector isn't properly aligned?
- theleo_ua
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
for me tooAvzinElkein wrote:Also, is it just me, or when opening the RPG Menu (to boost your stats), the selector isn't properly aligned?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
I got a bug or error while playing as Braxus. Once I landed in the third map, I noticed I can't open regular doors. I was able to do so in the introduction map (the city), but once the adventure started I tried to enter the houses around the field. Only monsters can open doors but I can't. Does anybody have the same problem? Help.
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
That bug was present on an old GZDoom version years ago, I had to change all the doors to fix it. Works fine on modern versions, though.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Now how am I supposed to enter the
Spoiler:? I just hit the wall with a shot of the serpent staff and nothing... Must I use explosive barrels or something?
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
ChamiChameleon wrote:Now how am I supposed to enter theSpoiler:? I just hit the wall with a shot of the serpent staff and nothing... Must I use explosive barrels or something?
Spoiler:
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Re: [Hexen] Serpent: Resurrection [New player classes 05/201
This error is presenting to me as well now. It says "p_startscript: unknown script 32" every time I try to open the door after battling Korax. I have the latest versions of both GZDoom and Serpent Resurrection. Already checked as well, as the only thing that changes are the save files of my game.4thcharacter wrote:Unknown script error when attempting to open the door behind Korax after fighting him.
Also, is there a .ogg, .wav or mp3 version of the sountracks?
- Emmanuelexe
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
ChamiChameleon wrote:Now how am I supposed to enter theSpoiler:? I just hit the wall with a shot of the serpent staff and nothing... Must I use explosive barrels or something?
Spoiler: